Difference between revisions of "Laming"
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− | '''Laming''' is a quizbowl rule common at [[trash]] tournaments wherein a team eligible for a bonus can dismiss that bonus (by saying "Lame" or some such) if its subject is not to the team's liking. The next bonus in the packet is then read. Teams are usually allowed one lame per match. | + | '''Laming''' is a quizbowl rule common at [[trash]] tournaments wherein a team eligible for a bonus can dismiss that bonus (by saying "Lame" or some such) if its subject is not to the team's liking. The next bonus in the packet is then read. Teams are usually allowed one lame per match. While lames increase the writing burden by requiring two extra bonuses per packet, laming quickly went from a gimmick to nearly standard practice in trash events. |
− | While lames increase the writing burden by requiring two extra bonuses per packet, laming quickly went from a gimmick to nearly standard practice in trash events. | ||
[[Fred Bush]] is credited with inventing the lame in the late 1990s. While saved communication is sketchy from that time period, lames were still considered experimental as of 1999. [http://groups.yahoo.com/group/quizbowl/message/268] | [[Fred Bush]] is credited with inventing the lame in the late 1990s. While saved communication is sketchy from that time period, lames were still considered experimental as of 1999. [http://groups.yahoo.com/group/quizbowl/message/268] | ||
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'''Saving''' (or claiming) is a laming variant wherein the opposing team has the option of saving a just-lamed bonus for itself. The saved bonus will be read for the opponent at the next opportunity. | '''Saving''' (or claiming) is a laming variant wherein the opposing team has the option of saving a just-lamed bonus for itself. The saved bonus will be read for the opponent at the next opportunity. | ||
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'''Punting''' is similar to laming, only substitute bonuses are not required. When punting rules are in effect, an eligible team rejects a bonus but forces the opposing team to answer it. The punting team scores points on what the opponent fails to answer (e.g., team A punts a 3-part question; team B answers two parts correctly. Team A collects 10 points on the punt). At Maryland 11, this was referred to as "screwing", similar to You Don't Know Jack. | '''Punting''' is similar to laming, only substitute bonuses are not required. When punting rules are in effect, an eligible team rejects a bonus but forces the opposing team to answer it. The punting team scores points on what the opponent fails to answer (e.g., team A punts a 3-part question; team B answers two parts correctly. Team A collects 10 points on the punt). At Maryland 11, this was referred to as "screwing", similar to You Don't Know Jack. |
Revision as of 02:13, 10 December 2020
Laming is a quizbowl rule common at trash tournaments wherein a team eligible for a bonus can dismiss that bonus (by saying "Lame" or some such) if its subject is not to the team's liking. The next bonus in the packet is then read. Teams are usually allowed one lame per match. While lames increase the writing burden by requiring two extra bonuses per packet, laming quickly went from a gimmick to nearly standard practice in trash events.
Fred Bush is credited with inventing the lame in the late 1990s. While saved communication is sketchy from that time period, lames were still considered experimental as of 1999. [1]
Saving (or claiming) is a laming variant wherein the opposing team has the option of saving a just-lamed bonus for itself. The saved bonus will be read for the opponent at the next opportunity.
Punting is similar to laming, only substitute bonuses are not required. When punting rules are in effect, an eligible team rejects a bonus but forces the opposing team to answer it. The punting team scores points on what the opponent fails to answer (e.g., team A punts a 3-part question; team B answers two parts correctly. Team A collects 10 points on the punt). At Maryland 11, this was referred to as "screwing", similar to You Don't Know Jack.