<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.qbwiki.com/w/index.php?action=history&amp;feed=atom&amp;title=Bonus_conversion</id>
	<title>Bonus conversion - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://www.qbwiki.com/w/index.php?action=history&amp;feed=atom&amp;title=Bonus_conversion"/>
	<link rel="alternate" type="text/html" href="https://www.qbwiki.com/w/index.php?title=Bonus_conversion&amp;action=history"/>
	<updated>2026-09-29T01:32:27Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.35.1</generator>
	<entry>
		<id>https://www.qbwiki.com/w/index.php?title=Bonus_conversion&amp;diff=55151&amp;oldid=prev</id>
		<title>Matt Weiner: /* Arguments for de-emphasizing bonus conversion */</title>
		<link rel="alternate" type="text/html" href="https://www.qbwiki.com/w/index.php?title=Bonus_conversion&amp;diff=55151&amp;oldid=prev"/>
		<updated>2022-02-12T18:47:45Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Arguments for de-emphasizing bonus conversion&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:47, 12 February 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l15&quot; &gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Bonus conversion is extremely sensitive to stats errors, with mistakes that may easily go unnoticed in a vacuum (such as entering a player&amp;#039;s statline as 4 tossups instead of 3 in a blowout game) able to strongly influence the final bonus number.  As bonus conversion may be used to compare teams with very close numbers for tiebreaking purposes, these errors have a meaningful chance of producing the wrong tiebreaker result. Similarly, since it is not customary to accept or resolve protests that do not affect the outcome of a game, otherwise meaningless disputes about questions can affect bonus conversion.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Bonus conversion is extremely sensitive to stats errors, with mistakes that may easily go unnoticed in a vacuum (such as entering a player&amp;#039;s statline as 4 tossups instead of 3 in a blowout game) able to strongly influence the final bonus number.  As bonus conversion may be used to compare teams with very close numbers for tiebreaking purposes, these errors have a meaningful chance of producing the wrong tiebreaker result. Similarly, since it is not customary to accept or resolve protests that do not affect the outcome of a game, otherwise meaningless disputes about questions can affect bonus conversion.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Answering tossups in a competitive environment with the other team is a fundamental feature of quizbowl as opposed to any question-and-answer game generally, and many people believe that removing this aspect from tiebreakers or rankings unjustifiably privileges what should be a smaller part of the game.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Answering tossups in a competitive environment with the other team is a fundamental feature of quizbowl as opposed to any question-and-answer game generally, and many people believe that removing this aspect from tiebreakers or rankings unjustifiably privileges what should be a smaller part of the game&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. In a related point, being &amp;quot;opponent-independent&amp;quot; is exactly the opposite of what you want when breaking ties in, e.g., a round-robin format where determining who performed better against the set of common opponents is the entire goal&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The disparaging term &amp;quot;[[cult of bonus conversion]]&amp;quot; has been used in two related senses:&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The disparaging term &amp;quot;[[cult of bonus conversion]]&amp;quot; has been used in two related senses:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Matt Weiner</name></author>
	</entry>
	<entry>
		<id>https://www.qbwiki.com/w/index.php?title=Bonus_conversion&amp;diff=55069&amp;oldid=prev</id>
		<title>Matt Weiner: /* Arguments for de-emphasizing bonus conversion */</title>
		<link rel="alternate" type="text/html" href="https://www.qbwiki.com/w/index.php?title=Bonus_conversion&amp;diff=55069&amp;oldid=prev"/>
		<updated>2022-02-04T10:43:51Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Arguments for de-emphasizing bonus conversion&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:43, 4 February 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l17&quot; &gt;Line 17:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Answering tossups in a competitive environment with the other team is a fundamental feature of quizbowl as opposed to any question-and-answer game generally, and many people believe that removing this aspect from tiebreakers or rankings unjustifiably privileges what should be a smaller part of the game.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Answering tossups in a competitive environment with the other team is a fundamental feature of quizbowl as opposed to any question-and-answer game generally, and many people believe that removing this aspect from tiebreakers or rankings unjustifiably privileges what should be a smaller part of the game.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The term &amp;quot;[[cult of bonus conversion]]&amp;quot; has been used&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, both for &lt;/del&gt;commenters who believe that any tournament in which initial seeding or final ranking does not match bonus conversion rankings is flawed&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, and for &lt;/del&gt;those who overvalue bonus conversion at past tournaments when making national rankings&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;disparaging &lt;/ins&gt;term &amp;quot;[[cult of bonus conversion]]&amp;quot; has been used &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in two related senses:&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;*For &lt;/ins&gt;commenters who believe that any tournament in which initial seeding or final ranking does not match bonus conversion rankings is flawed&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;*For &lt;/ins&gt;those who overvalue bonus conversion at past tournaments&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, as contrasted with other data that may be used, &lt;/ins&gt;when making national rankings&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Bonus conversion rankings can inaccurately privilege breadth over depth in extreme situations. Most commonly, a team with very little knowledge in a major category such as [[science]] that is slightly better at all other categories than an opponent will usually win actual games against that opponent (since they will generally be expected to outbuzz the opponent on 16 out of 20 tossups) but may have lower bonus conversion (since they can expect 0 to 10 points on 20% of their bonuses).&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Bonus conversion rankings can inaccurately privilege breadth over depth in extreme situations. Most commonly, a team with very little knowledge in a major category such as [[science]] that is slightly better at all other categories than an opponent will usually win actual games against that opponent (since they will generally be expected to outbuzz the opponent on 16 out of 20 tossups) but may have lower bonus conversion (since they can expect 0 to 10 points on 20% of their bonuses).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Matt Weiner</name></author>
	</entry>
	<entry>
		<id>https://www.qbwiki.com/w/index.php?title=Bonus_conversion&amp;diff=55068&amp;oldid=prev</id>
		<title>Matt Weiner at 10:41, 4 February 2022</title>
		<link rel="alternate" type="text/html" href="https://www.qbwiki.com/w/index.php?title=Bonus_conversion&amp;diff=55068&amp;oldid=prev"/>
		<updated>2022-02-04T10:41:58Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:41, 4 February 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Bonus conversion&amp;#039;&amp;#039;&amp;#039;, or &amp;#039;&amp;#039;&amp;#039;PPB&amp;#039;&amp;#039;&amp;#039;, is a [[statistic]] that describes a team&amp;#039;s proficiency at earning points on [[bonuses]].  In formats where all bonuses are worth thirty possible points, bonus conversion is computed by dividing a team&amp;#039;s total bonus points by the total number of bonuses heard, and is expressed in points per bonus (ppb).  In formats where bonuses take different maximum point values over the course of the game, bonus conversion is computed by finding the average percentage of bonus points earned (total bonus points earned/total possible bonus points), and is expressed in percent per bonus (also ppb).  For whatever reason, [[CBI]] uses the former definition even though their bonuses are not all worth the same amount of points.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Bonus conversion&amp;#039;&amp;#039;&amp;#039;, or &amp;#039;&amp;#039;&amp;#039;PPB&amp;#039;&amp;#039;&amp;#039;, is a [[statistic]] that describes a team&amp;#039;s proficiency at earning points on [[bonuses]].  In formats where all bonuses are worth thirty possible points, bonus conversion is computed by dividing a team&amp;#039;s total bonus points by the total number of bonuses heard, and is expressed in points per bonus (ppb).  In formats where bonuses take different maximum point values over the course of the game, bonus conversion is computed by finding the average percentage of bonus points earned (total bonus points earned/total possible bonus points), and is expressed in percent per bonus (also ppb).  For whatever reason, [[CBI]] uses the former definition even though their bonuses are not all worth the same amount of points.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Formats which use [[bouncebacks]] and are connected enough to the quizbowl mainstream to report full statistics, such as the [[PACE NSC]], will usually separate &amp;quot;bonus conversion&amp;quot; (on bonuses a team controls) from points earned on bounceback opportunities, which may be labeled &amp;quot;bounceback percentage,&amp;quot; &amp;quot;points per bounceback,&amp;quot; or similar.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Bonus conversion is used as a benchmark for tournament difficulty relative to attending teams.  The standard for tournaments is that the best teams in the field should convert somewhere around 20 ppb, most teams should convert around 15 ppb, and the weak end of the field should convert somewhere around 10 ppb.  Tournaments where many teams are converting over 20 ppb are considered too easy for the field; tournaments where many teams&amp;#039; ppb are in the single digits are considered too hard for the field.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Bonus conversion is used as a benchmark for tournament difficulty relative to attending teams.  The standard for tournaments is that the best teams in the field should convert somewhere around 20 ppb, most teams should convert around 15 ppb, and the weak end of the field should convert somewhere around 10 ppb.  Tournaments where many teams are converting over 20 ppb are considered too easy for the field; tournaments where many teams&amp;#039; ppb are in the single digits are considered too hard for the field.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Matt Weiner</name></author>
	</entry>
	<entry>
		<id>https://www.qbwiki.com/w/index.php?title=Bonus_conversion&amp;diff=54398&amp;oldid=prev</id>
		<title>Matt Weiner at 10:41, 18 December 2021</title>
		<link rel="alternate" type="text/html" href="https://www.qbwiki.com/w/index.php?title=Bonus_conversion&amp;diff=54398&amp;oldid=prev"/>
		<updated>2021-12-18T10:41:18Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:41, 18 December 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot; &gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Bonus conversion is used as a benchmark for tournament difficulty relative to attending teams.  The standard for tournaments is that the best teams in the field should convert somewhere around 20 ppb, most teams should convert around 15 ppb, and the weak end of the field should convert somewhere around 10 ppb.  Tournaments where many teams are converting over 20 ppb are considered too easy for the field; tournaments where many teams&amp;#039; ppb are in the single digits are considered too hard for the field.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Bonus conversion is used as a benchmark for tournament difficulty relative to attending teams.  The standard for tournaments is that the best teams in the field should convert somewhere around 20 ppb, most teams should convert around 15 ppb, and the weak end of the field should convert somewhere around 10 ppb.  Tournaments where many teams are converting over 20 ppb are considered too easy for the field; tournaments where many teams&amp;#039; ppb are in the single digits are considered too hard for the field.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Bonus conversion has been argued as the most fair way to break ties, as it is independent of opponent strength and roughly independent of possible variations in round-to-round question difficulty.  &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;When tiebreak packets are &lt;/del&gt;not &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;available&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;most &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ACF&lt;/del&gt;]] and [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;mACF&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;tournaments follow convention and &lt;/del&gt;break ties &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;based on &lt;/del&gt;bonus conversion.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;==Arguments for emphasizing bonus conversion==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Bonus conversion has been argued as the most fair way to break ties, as it is independent of opponent strength and roughly independent of possible variations in round-to-round question difficulty.   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Many systems which use mathematical formulae to rank teams on performance across multiple sites or tournaments place a large emphasis on bonus conversion. Examples include the [[D-value]] and [[Groger ranks]]. The [[Fred Morlan]] high school team rankings relied entirely on bonus conversion numbers, and difficulty corrections derived from those numbers.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;==Arguments for de-emphasizing bonus conversion==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Bonus conversion is extremely sensitive to stats errors, with mistakes that may easily go unnoticed in a vacuum (such as entering a player&amp;#039;s statline as 4 tossups instead of 3 in a blowout game) able to strongly influence the final bonus number.  As bonus conversion may be used to compare teams with very close numbers for tiebreaking purposes, these errors have a meaningful chance of producing the wrong tiebreaker result. Similarly, since it is not customary to accept or resolve protests that do &lt;/ins&gt;not &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;affect the outcome of a game&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;otherwise meaningless disputes about questions can affect bonus conversion.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Answering tossups in a competitive environment with the other team is a fundamental feature of quizbowl as opposed to any question-and-answer game generally, and many people believe that removing this aspect from tiebreakers or rankings unjustifiably privileges what should be a smaller part of the game.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The term &amp;quot;&lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;cult of bonus conversion&lt;/ins&gt;]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot; has been used, both for commenters who believe that any tournament in which initial seeding or final ranking does not match bonus conversion rankings is flawed, &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;for those who overvalue bonus conversion at past tournaments when making national rankings.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Bonus conversion rankings can inaccurately privilege breadth over depth in extreme situations. Most commonly, a team with very little knowledge in a major category such as &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;science&lt;/ins&gt;]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that is slightly better at all other categories than an opponent will usually win actual games against that opponent (since they will generally be expected to outbuzz the opponent on 16 out of 20 tossups) but may have lower bonus conversion (since they can expect 0 to 10 points on 20% of their bonuses).&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;==Tiebreakers==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Bonus conversion is a convenient way to compare teams who did not play the same opponents (e.g. in selecting which teams from different prelim pools receive wild-card playoff spots, or seeding teams from different pools in the playoffs).  It is not a logical way to &lt;/ins&gt;break ties &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in a round-robin as compared to PPG, since PPG fully incorporates &lt;/ins&gt;bonus conversion &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as well as additional commensurable data&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Quizbowl basics]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Quizbowl basics]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Statistics]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Statistics]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Original QBWiki Page]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Original QBWiki Page]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Matt Weiner</name></author>
	</entry>
	<entry>
		<id>https://www.qbwiki.com/w/index.php?title=Bonus_conversion&amp;diff=10236&amp;oldid=prev</id>
		<title>Matt Jackson at 02:03, 12 July 2011</title>
		<link rel="alternate" type="text/html" href="https://www.qbwiki.com/w/index.php?title=Bonus_conversion&amp;diff=10236&amp;oldid=prev"/>
		<updated>2011-07-12T02:03:48Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:03, 12 July 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Bonus conversion&amp;#039;&amp;#039;&amp;#039; is a statistic that describes a team&amp;#039;s proficiency at earning points on [[bonuses]].  In formats where all bonuses are worth thirty possible points, bonus conversion is computed by dividing a team&amp;#039;s total bonus points by the total number of bonuses heard, and is expressed in points per bonus (ppb).  In formats where bonuses take different maximum point values over the course of the game, bonus conversion is computed by finding the average percentage of bonus points earned (total bonus points earned/total possible bonus points), and is expressed in percent per bonus (also ppb).  For whatever reason, [[CBI]] uses the former definition even though their bonuses are not all worth the same amount of points.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Bonus conversion&amp;#039;&amp;#039;&amp;#039;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, or &amp;#039;&amp;#039;&amp;#039;PPB&amp;#039;&amp;#039;&amp;#039;, &lt;/ins&gt;is a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;statistic&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;that describes a team&amp;#039;s proficiency at earning points on [[bonuses]].  In formats where all bonuses are worth thirty possible points, bonus conversion is computed by dividing a team&amp;#039;s total bonus points by the total number of bonuses heard, and is expressed in points per bonus (ppb).  In formats where bonuses take different maximum point values over the course of the game, bonus conversion is computed by finding the average percentage of bonus points earned (total bonus points earned/total possible bonus points), and is expressed in percent per bonus (also ppb).  For whatever reason, [[CBI]] uses the former definition even though their bonuses are not all worth the same amount of points.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Bonus conversion is used as a benchmark for tournament difficulty relative to attending teams.  The standard for tournaments is that the best teams in the field should convert somewhere around 20 ppb, most teams should convert around 15 ppb, and the weak end of the field should convert somewhere around 10 ppb.  Tournaments where many teams are converting over 20 ppb are considered too easy for the field; tournaments where many teams&amp;#039; ppb are in the single digits are considered too hard for the field.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Bonus conversion is used as a benchmark for tournament difficulty relative to attending teams.  The standard for tournaments is that the best teams in the field should convert somewhere around 20 ppb, most teams should convert around 15 ppb, and the weak end of the field should convert somewhere around 10 ppb.  Tournaments where many teams are converting over 20 ppb are considered too easy for the field; tournaments where many teams&amp;#039; ppb are in the single digits are considered too hard for the field.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Matt Jackson</name></author>
	</entry>
	<entry>
		<id>https://www.qbwiki.com/w/index.php?title=Bonus_conversion&amp;diff=3802&amp;oldid=prev</id>
		<title>fix&gt;QBWikiBot at 21:32, 24 January 2010</title>
		<link rel="alternate" type="text/html" href="https://www.qbwiki.com/w/index.php?title=Bonus_conversion&amp;diff=3802&amp;oldid=prev"/>
		<updated>2010-01-24T21:32:35Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Bonus conversion&amp;#039;&amp;#039;&amp;#039; is a statistic that describes a team&amp;#039;s proficiency at earning points on [[bonuses]].  In formats where all bonuses are worth thirty possible points, bonus conversion is computed by dividing a team&amp;#039;s total bonus points by the total number of bonuses heard, and is expressed in points per bonus (ppb).  In formats where bonuses take different maximum point values over the course of the game, bonus conversion is computed by finding the average percentage of bonus points earned (total bonus points earned/total possible bonus points), and is expressed in percent per bonus (also ppb).  For whatever reason, [[CBI]] uses the former definition even though their bonuses are not all worth the same amount of points.&lt;br /&gt;
&lt;br /&gt;
Bonus conversion is used as a benchmark for tournament difficulty relative to attending teams.  The standard for tournaments is that the best teams in the field should convert somewhere around 20 ppb, most teams should convert around 15 ppb, and the weak end of the field should convert somewhere around 10 ppb.  Tournaments where many teams are converting over 20 ppb are considered too easy for the field; tournaments where many teams&amp;#039; ppb are in the single digits are considered too hard for the field.&lt;br /&gt;
&lt;br /&gt;
Bonus conversion has been argued as the most fair way to break ties, as it is independent of opponent strength and roughly independent of possible variations in round-to-round question difficulty.  When tiebreak packets are not available, most [[ACF]] and [[mACF]] tournaments follow convention and break ties based on bonus conversion.&lt;br /&gt;
&lt;br /&gt;
[[Category: Quizbowl basics]]&lt;br /&gt;
[[Category: Statistics]]&lt;br /&gt;
[[Category:Original QBWiki Page]]&lt;/div&gt;</summary>
		<author><name>fix&gt;QBWikiBot</name></author>
	</entry>
</feed>