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<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.qbwiki.com/w/index.php?action=history&amp;feed=atom&amp;title=Priming</id>
	<title>Priming - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://www.qbwiki.com/w/index.php?action=history&amp;feed=atom&amp;title=Priming"/>
	<link rel="alternate" type="text/html" href="https://www.qbwiki.com/w/index.php?title=Priming&amp;action=history"/>
	<updated>2026-10-09T08:01:49Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.35.1</generator>
	<entry>
		<id>https://www.qbwiki.com/w/index.php?title=Priming&amp;diff=71505&amp;oldid=prev</id>
		<title>Kevin Wang at 16:02, 30 March 2026</title>
		<link rel="alternate" type="text/html" href="https://www.qbwiki.com/w/index.php?title=Priming&amp;diff=71505&amp;oldid=prev"/>
		<updated>2026-03-30T16:02:34Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:02, 30 March 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Priming&lt;/del&gt;&amp;#039;&amp;#039;&amp;#039; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is a buzzing strategy that involves slightly pressing in &lt;/del&gt;on a [[buzzer]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;button without actually triggering a [[buzz]], making &lt;/del&gt;it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;so &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;player has less distance to travel when they actually buzz in&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;onlyinclude&amp;gt;The act of &lt;/ins&gt;&amp;#039;&amp;#039;&amp;#039;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;priming&lt;/ins&gt;&amp;#039;&amp;#039;&amp;#039; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;typically refers specifically to the action of half-depressing the button &lt;/ins&gt;on a [[buzzer]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in an attempt to reduce the time required to press &lt;/ins&gt;it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fully - &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;advantages of this practice are dubious at best&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;/onlyinclude&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Theory==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Theory==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;On physical buzzers&lt;/del&gt;, the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;buzzer button itself has &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be pressed &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;certain amount &lt;/del&gt;for a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;buzz to register. Before that threshold is reached&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the button has a small amount of space where it can &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;pressed in without anything happening. Priming takes advantage of this free space by pressing the buzzer closer &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/del&gt;buzz &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;threshold than it is by default. Doing so makes it so the player&amp;#039;s finger needs to move less when they know &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;answer. These few saved milliseconds can be crucial in games, giving players an extra edge on &lt;/del&gt;[[buzzer race&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|buzzer races&lt;/del&gt;]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Someone who is ready to buzz is &amp;#039;&amp;#039;&amp;#039;primed&amp;#039;&amp;#039;&amp;#039;. This is typically a mental state: for example&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;if a player has narrowed &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[answerspace]] &lt;/ins&gt;to a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;few possible answers and is [[sitting]] waiting &lt;/ins&gt;for a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;deciding clue&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;they will &lt;/ins&gt;be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;able &lt;/ins&gt;to buzz &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;very quickly and win &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;potential &lt;/ins&gt;[[buzzer race]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. The idea behind &amp;quot;priming&amp;quot; is that a similar state can be reached physically&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Due to variation between buzzer systems and the very small distance between the default position and buzz threshold, priming is very risky and liable to lead to accidental buzzes&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. Because of its difficulty and high risk for low reward, priming is not widely used at any level of [[pyramidal]] gameplay&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;On physical buzzers, the buzzer button itself has to be pressed a certain amount for a buzz to register. Before that threshold is reached, the button has a small amount of space where it can be pressed in without anything happening. The idea behind priming is that this free space can be reduced by pressing the buzzer closer to the buzz threshold than it is by default, reducing the distance a player&amp;#039;s finger needs to move. The saved milliseconds are much more of a factor in [[non-pyramidal]] formats where speed is more important than knowledge - in conventional quiz bowl, it is always better to just know one more clue. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Due to variation between buzzer systems and the very small distance between the default position and buzz threshold, priming is very risky and liable to lead to accidental buzzes.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Priming does not have an [[online]] counterpart. While some keyboards may have keystroke thresholds similar to buzzers that allow for intermediate pressing, most modern keyboards do not have this feature.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Priming does not have an [[online]] counterpart. While some keyboards may have keystroke thresholds similar to buzzers that allow for intermediate pressing, most modern keyboards do not have this feature.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{c|Quizbowl lingo}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{c|Quizbowl concepts}}&lt;/ins&gt;{{c|Quizbowl lingo}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Kevin Wang</name></author>
	</entry>
	<entry>
		<id>https://www.qbwiki.com/w/index.php?title=Priming&amp;diff=50583&amp;oldid=prev</id>
		<title>Kevin Wang at 00:18, 29 June 2021</title>
		<link rel="alternate" type="text/html" href="https://www.qbwiki.com/w/index.php?title=Priming&amp;diff=50583&amp;oldid=prev"/>
		<updated>2021-06-29T00:18:20Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:18, 29 June 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot; &gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Priming does not have an [[online]] counterpart. While some keyboards may have keystroke thresholds similar to buzzers that allow for intermediate pressing, most modern keyboards do not have this feature.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Priming does not have an [[online]] counterpart. While some keyboards may have keystroke thresholds similar to buzzers that allow for intermediate pressing, most modern keyboards do not have this feature.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{c|Quizbowl lingo}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Kevin Wang</name></author>
	</entry>
	<entry>
		<id>https://www.qbwiki.com/w/index.php?title=Priming&amp;diff=50570&amp;oldid=prev</id>
		<title>June Yin: /* Theory */</title>
		<link rel="alternate" type="text/html" href="https://www.qbwiki.com/w/index.php?title=Priming&amp;diff=50570&amp;oldid=prev"/>
		<updated>2021-06-28T21:57:07Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Theory&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:57, 28 June 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l4&quot; &gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On physical buzzers, the buzzer button itself has to be pressed a certain amount for a buzz to register. Before that threshold is reached, the button has a small amount of space where it can be pressed in without anything happening. Priming takes advantage of this free space by pressing the buzzer closer to the buzz threshold than it is by default. Doing so makes it so the player&amp;#039;s finger needs to move less when they know the answer. These few saved milliseconds can be crucial in games, giving players an extra edge on [[buzzer race|buzzer races]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On physical buzzers, the buzzer button itself has to be pressed a certain amount for a buzz to register. Before that threshold is reached, the button has a small amount of space where it can be pressed in without anything happening. Priming takes advantage of this free space by pressing the buzzer closer to the buzz threshold than it is by default. Doing so makes it so the player&amp;#039;s finger needs to move less when they know the answer. These few saved milliseconds can be crucial in games, giving players an extra edge on [[buzzer race|buzzer races]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Due to variation between buzzer systems and the very small distance between the default position and buzz threshold, priming is very risky and liable to lead to accidental buzzes. Because of its difficulty and high risk for low reward, priming is not widely used at any level of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;play&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Due to variation between buzzer systems and the very small distance between the default position and buzz threshold, priming is very risky and liable to lead to accidental buzzes. Because of its difficulty and high risk for low reward, priming is not widely used at any level of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[pyramidal]] gameplay&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Priming does not have an online counterpart. While some keyboards may have keystroke thresholds similar to buzzers that allow for intermediate pressing, most modern keyboards do not have this feature.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Priming does not have an &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;online&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;counterpart. While some keyboards may have keystroke thresholds similar to buzzers that allow for intermediate pressing, most modern keyboards do not have this feature.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>June Yin</name></author>
	</entry>
	<entry>
		<id>https://www.qbwiki.com/w/index.php?title=Priming&amp;diff=50557&amp;oldid=prev</id>
		<title>Ethan Ashbrook: new article. my hardware description is very handwavy so if someone wants to change it without getting too down into the details, be my guest</title>
		<link rel="alternate" type="text/html" href="https://www.qbwiki.com/w/index.php?title=Priming&amp;diff=50557&amp;oldid=prev"/>
		<updated>2021-06-28T21:17:53Z</updated>

		<summary type="html">&lt;p&gt;new article. my hardware description is very handwavy so if someone wants to change it without getting too down into the details, be my guest&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Priming&amp;#039;&amp;#039;&amp;#039; is a buzzing strategy that involves slightly pressing in on a [[buzzer]] button without actually triggering a [[buzz]], making it so the player has less distance to travel when they actually buzz in.&lt;br /&gt;
&lt;br /&gt;
==Theory==&lt;br /&gt;
On physical buzzers, the buzzer button itself has to be pressed a certain amount for a buzz to register. Before that threshold is reached, the button has a small amount of space where it can be pressed in without anything happening. Priming takes advantage of this free space by pressing the buzzer closer to the buzz threshold than it is by default. Doing so makes it so the player&amp;#039;s finger needs to move less when they know the answer. These few saved milliseconds can be crucial in games, giving players an extra edge on [[buzzer race|buzzer races]].&lt;br /&gt;
&lt;br /&gt;
Due to variation between buzzer systems and the very small distance between the default position and buzz threshold, priming is very risky and liable to lead to accidental buzzes. Because of its difficulty and high risk for low reward, priming is not widely used at any level of play.&lt;br /&gt;
&lt;br /&gt;
Priming does not have an online counterpart. While some keyboards may have keystroke thresholds similar to buzzers that allow for intermediate pressing, most modern keyboards do not have this feature.&lt;/div&gt;</summary>
		<author><name>Ethan Ashbrook</name></author>
	</entry>
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