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	<id>https://www.qbwiki.com/w/index.php?action=history&amp;feed=atom&amp;title=Tiebreaker</id>
	<title>Tiebreaker - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://www.qbwiki.com/w/index.php?action=history&amp;feed=atom&amp;title=Tiebreaker"/>
	<link rel="alternate" type="text/html" href="https://www.qbwiki.com/w/index.php?title=Tiebreaker&amp;action=history"/>
	<updated>2026-10-04T19:28:44Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://www.qbwiki.com/w/index.php?title=Tiebreaker&amp;diff=70403&amp;oldid=prev</id>
		<title>Kevin Wang: /* Tiebreaker statistics */</title>
		<link rel="alternate" type="text/html" href="https://www.qbwiki.com/w/index.php?title=Tiebreaker&amp;diff=70403&amp;oldid=prev"/>
		<updated>2025-12-14T23:20:48Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Tiebreaker statistics&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:20, 14 December 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l50&quot; &gt;Line 50:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 50:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Tiebreaker statistics==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Tiebreaker statistics==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Tiebreaker games (or half-games) are the default way to resolve ties and should be used if at all possible. If it is not possible to play them out, a statistical measure may be used instead.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Tiebreaker games (or half-games) are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;considered &lt;/ins&gt;the default way to resolve ties and should be used if at all possible. If it is not possible to play them out, a statistical measure may be used instead.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The most common reasons why a tie will not be played out are &amp;quot;there isn&amp;#039;t enough time&amp;quot; and &amp;quot;there are not enough questions&amp;quot;. All tournaments are subject to this first scenario but the second is a constraint only imposed on the [[tournament director]]s of regular-season [[mirror]]s, as they cannot control the writing team. In contrast, tournaments with tailor-made sets like nationals have the opportunity to write extra packets to allow more tiebreakers in their schedule. The number of questions required remains a bottleneck, though: it is impractical to write an arbitrary number of extra questions that may not be seen and even though tiebreakers can be reused across disjoint [[bracket]]s the number required grows with schedule complexity and consequently with field size. As such it is common to both have more tiebreaker packets and employ question-saving measures like using half-packets.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The most common reasons why a tie will not be played out are &amp;quot;there isn&amp;#039;t enough time&amp;quot; and &amp;quot;there are not enough questions&amp;quot;. All tournaments are subject to this first scenario but the second is a constraint only imposed on the [[tournament director]]s of regular-season [[mirror]]s, as they cannot control the writing team. In contrast, tournaments with tailor-made sets like nationals have the opportunity to write extra packets to allow more tiebreakers in their schedule. The number of questions required remains a bottleneck, though: it is impractical to write an arbitrary number of extra questions that may not be seen and even though tiebreakers can be reused across disjoint [[bracket]]s the number required grows with schedule complexity and consequently with field size. As such it is common to both have more tiebreaker packets and employ question-saving measures like using half-packets.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Kevin Wang</name></author>
	</entry>
	<entry>
		<id>https://www.qbwiki.com/w/index.php?title=Tiebreaker&amp;diff=69924&amp;oldid=prev</id>
		<title>Kevin Wang: /* Tiebreaker statistics */</title>
		<link rel="alternate" type="text/html" href="https://www.qbwiki.com/w/index.php?title=Tiebreaker&amp;diff=69924&amp;oldid=prev"/>
		<updated>2025-11-12T23:10:28Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Tiebreaker statistics&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:10, 12 November 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l65&quot; &gt;Line 65:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 65:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If each team&amp;#039;s game against this common opponent was the one double-counted instead, then B would win the tiebreaker instead. Imagine another scheme where random games are double-counted until one team wins. Though straightforwardly terrible its symmetry actually gives both teams equal odds to win, which makes it clear that it is only the choice to select the head-to-head game that produces an effect in this tiebreaker.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If each team&amp;#039;s game against this common opponent was the one double-counted instead, then B would win the tiebreaker instead. Imagine another scheme where random games are double-counted until one team wins. Though straightforwardly terrible its symmetry actually gives both teams equal odds to win, which makes it clear that it is only the choice to select the head-to-head game that produces an effect in this tiebreaker.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The following are several instances in which unorthodox tiebreaking statistics were - it is not recommended that these be replicated:&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The following are several instances in which unorthodox tiebreaking statistics were &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;used &lt;/ins&gt;- it is not recommended that these be replicated:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The 2011 [[NGCSU]] mirror of [[MUT]] broke ties using &amp;quot;quality&amp;quot; (also called &amp;quot;difficulty rating&amp;quot;), which ultimately reversed first with second and 3rd with 4th place.&amp;lt;ref&amp;gt;[https://hsquizbowl.org/forums/viewtopic.php?p=213230#p213230 Re: MUT Mirror 4/2 @ NGCSU] by [[AlphaQuizBowler]] » Sat Apr 02, 2011 5:03 pm&amp;lt;/ref&amp;gt; The metric purportedly originated from the FIRST robotics competition and was calculated as one plus the difference in score divided by total score with preference given to values closer to unity.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The 2011 [[NGCSU]] mirror of [[MUT]] broke ties using &amp;quot;quality&amp;quot; (also called &amp;quot;difficulty rating&amp;quot;), which ultimately reversed first with second and 3rd with 4th place.&amp;lt;ref&amp;gt;[https://hsquizbowl.org/forums/viewtopic.php?p=213230#p213230 Re: MUT Mirror 4/2 @ NGCSU] by [[AlphaQuizBowler]] » Sat Apr 02, 2011 5:03 pm&amp;lt;/ref&amp;gt; The metric purportedly originated from the FIRST robotics competition and was calculated as one plus the difference in score divided by total score with preference given to values closer to unity.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* Thus a score of 350-220 would yield &amp;quot;quality&amp;quot; of 1.28 and 0.72 while one of 100-95 would yield 1.03 and 0.97, with the latter winning the tiebreaker.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* Thus a score of 350-220 would yield &amp;quot;quality&amp;quot; of 1.28 and 0.72 while one of 100-95 would yield 1.03 and 0.97, with the latter winning the tiebreaker.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Kevin Wang</name></author>
	</entry>
	<entry>
		<id>https://www.qbwiki.com/w/index.php?title=Tiebreaker&amp;diff=69923&amp;oldid=prev</id>
		<title>Kevin Wang: /* Tiebreaker statistics */</title>
		<link rel="alternate" type="text/html" href="https://www.qbwiki.com/w/index.php?title=Tiebreaker&amp;diff=69923&amp;oldid=prev"/>
		<updated>2025-11-12T23:07:41Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Tiebreaker statistics&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:07, 12 November 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l62&quot; &gt;Line 62:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 62:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;PPG is a better choice because it incorporates tossup performance while also including PPB; however, it is very susceptible to the [[strength of schedule]] and thus should only be used when there are common opponents. PPB is more robust to this but only captures one facet of a team&amp;#039;s strength. This is the same fundamental dilemma that the [[A-value]] and [[D-value]] metrics for developed to handle, but these are impractical to use while running a tournament and are thus only used for their original purpose of determining nationals qualification.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;PPG is a better choice because it incorporates tossup performance while also including PPB; however, it is very susceptible to the [[strength of schedule]] and thus should only be used when there are common opponents. PPB is more robust to this but only captures one facet of a team&amp;#039;s strength. This is the same fundamental dilemma that the [[A-value]] and [[D-value]] metrics for developed to handle, but these are impractical to use while running a tournament and are thus only used for their original purpose of determining nationals qualification.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are almost {{u|no scenarios where [[head-to-head]] record should be used}} because it double-counts the results of the match that these two teams played. [https://en.wikipedia.org/wiki/Without_loss_of_generality Without loss of generality], let&amp;#039;s imagine that team A beat team B but they otherwise have a tied record. Using a H2H tiebreaker makes this one match matter more than all their other matches; besides the inherent unfairness in this unequal weighting, it is especially unfair to team B for that to be the head-to-head game. The argument for team A winning the tiebreaker is that they won that one match; however, in this scenario it is also necessarily true that A lost at least one game to a team that B beat.&amp;lt;ref&amp;gt;Statement (a): Both team A and B have an equal number of losses &amp;#039;&amp;#039;N&amp;#039;&amp;#039;. It is known that one of the losses of team B is to team A. This means that A&amp;#039;s losses are strict subset of B&amp;#039;s losses as A cannot lose to themselves. Since A and B have an equal number of losses A has at least one loss to a team that B beat (not in B&amp;#039;s losses).&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are almost {{u|no scenarios where [[head-to-head]] record should be used}} because it double-counts the results of the match that these two teams played. [https://en.wikipedia.org/wiki/Without_loss_of_generality Without loss of generality], let&amp;#039;s imagine that team A beat team B but they otherwise have a tied record &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;against common opponents&lt;/ins&gt;. Using a H2H tiebreaker makes this one match matter more than all their other matches; besides the inherent unfairness in this unequal weighting, it is especially unfair to team B for that to be the head-to-head game. The argument for team A winning the tiebreaker is that they won that one match; however, in this scenario it is also necessarily true that A lost at least one game to a team that B beat.&amp;lt;ref&amp;gt;Statement (a): Both team A and B have an equal number of losses &amp;#039;&amp;#039;N&amp;#039;&amp;#039;. It is known that one of the losses of team B is to team A. This means that A&amp;#039;s losses are strict subset of B&amp;#039;s losses as A cannot lose to themselves. Since A and B have an equal number of losses A has at least one loss to a team that B beat (not in B&amp;#039;s losses).&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If each team&amp;#039;s game against this common opponent was the one double-counted instead, then B would win the tiebreaker instead. Imagine another scheme where random games are double-counted until one team wins. Though straightforwardly terrible its symmetry actually gives both teams equal odds to win, which makes it clear that it is only the choice to select the head-to-head game that produces an effect in this tiebreaker.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If each team&amp;#039;s game against this common opponent was the one double-counted instead, then B would win the tiebreaker instead. Imagine another scheme where random games are double-counted until one team wins. Though straightforwardly terrible its symmetry actually gives both teams equal odds to win, which makes it clear that it is only the choice to select the head-to-head game that produces an effect in this tiebreaker.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Kevin Wang</name></author>
	</entry>
	<entry>
		<id>https://www.qbwiki.com/w/index.php?title=Tiebreaker&amp;diff=69922&amp;oldid=prev</id>
		<title>Kevin Wang: /* Tiebreaker statistics */</title>
		<link rel="alternate" type="text/html" href="https://www.qbwiki.com/w/index.php?title=Tiebreaker&amp;diff=69922&amp;oldid=prev"/>
		<updated>2025-11-12T23:07:09Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Tiebreaker statistics&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:07, 12 November 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l62&quot; &gt;Line 62:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 62:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;PPG is a better choice because it incorporates tossup performance while also including PPB; however, it is very susceptible to the [[strength of schedule]] and thus should only be used when there are common opponents. PPB is more robust to this but only captures one facet of a team&amp;#039;s strength. This is the same fundamental dilemma that the [[A-value]] and [[D-value]] metrics for developed to handle, but these are impractical to use while running a tournament and are thus only used for their original purpose of determining nationals qualification.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;PPG is a better choice because it incorporates tossup performance while also including PPB; however, it is very susceptible to the [[strength of schedule]] and thus should only be used when there are common opponents. PPB is more robust to this but only captures one facet of a team&amp;#039;s strength. This is the same fundamental dilemma that the [[A-value]] and [[D-value]] metrics for developed to handle, but these are impractical to use while running a tournament and are thus only used for their original purpose of determining nationals qualification.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are almost {{u|no scenarios where [[head-to-head]] record should be used}} because it double-counts the results of the match that these two teams played. [https://en.wikipedia.org/wiki/Without_loss_of_generality Without loss of generality], let&amp;#039;s imagine that team A beat team B but they otherwise have a tied record. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Besides &lt;/del&gt;the inherent unfairness in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;having any one match be worth more&lt;/del&gt;, it is especially unfair to team B for that to be the head-to-head game. The argument for team A winning the tiebreaker is that they won that one match; however, in this scenario it is also necessarily true that A lost at least one game to a team that B beat.&amp;lt;ref&amp;gt;Statement (a): Both team A and B have an equal number of losses &amp;#039;&amp;#039;N&amp;#039;&amp;#039;. It is known that one of the losses of team B is to team A. This means that A&amp;#039;s losses are strict subset of B&amp;#039;s losses as A cannot lose to themselves. Since A and B have an equal number of losses A has at least one loss to a team that B beat (not in B&amp;#039;s losses).&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are almost {{u|no scenarios where [[head-to-head]] record should be used}} because it double-counts the results of the match that these two teams played. [https://en.wikipedia.org/wiki/Without_loss_of_generality Without loss of generality], let&amp;#039;s imagine that team A beat team B but they otherwise have a tied record. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Using a H2H tiebreaker makes this one match matter more than all their other matches; besides &lt;/ins&gt;the inherent unfairness in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;this unequal weighting&lt;/ins&gt;, it is especially unfair to team B for that to be the head-to-head game. The argument for team A winning the tiebreaker is that they won that one match; however, in this scenario it is also necessarily true that A lost at least one game to a team that B beat.&amp;lt;ref&amp;gt;Statement (a): Both team A and B have an equal number of losses &amp;#039;&amp;#039;N&amp;#039;&amp;#039;. It is known that one of the losses of team B is to team A. This means that A&amp;#039;s losses are strict subset of B&amp;#039;s losses as A cannot lose to themselves. Since A and B have an equal number of losses A has at least one loss to a team that B beat (not in B&amp;#039;s losses).&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If each team&amp;#039;s game against this common opponent was the one double-counted instead, then B would win the tiebreaker instead. Imagine another scheme where random games are double-counted until one team wins. Though straightforwardly terrible its symmetry actually gives both teams equal odds to win, which makes it clear that it is only the choice to select the head-to-head game that produces an effect in this tiebreaker.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If each team&amp;#039;s game against this common opponent was the one double-counted instead, then B would win the tiebreaker instead. Imagine another scheme where random games are double-counted until one team wins. Though straightforwardly terrible its symmetry actually gives both teams equal odds to win, which makes it clear that it is only the choice to select the head-to-head game that produces an effect in this tiebreaker.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Kevin Wang</name></author>
	</entry>
	<entry>
		<id>https://www.qbwiki.com/w/index.php?title=Tiebreaker&amp;diff=69921&amp;oldid=prev</id>
		<title>Kevin Wang: /* Tiebreaker statistics */</title>
		<link rel="alternate" type="text/html" href="https://www.qbwiki.com/w/index.php?title=Tiebreaker&amp;diff=69921&amp;oldid=prev"/>
		<updated>2025-11-12T23:06:05Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Tiebreaker statistics&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:06, 12 November 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l62&quot; &gt;Line 62:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 62:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;PPG is a better choice because it incorporates tossup performance while also including PPB; however, it is very susceptible to the [[strength of schedule]] and thus should only be used when there are common opponents. PPB is more robust to this but only captures one facet of a team&amp;#039;s strength. This is the same fundamental dilemma that the [[A-value]] and [[D-value]] metrics for developed to handle, but these are impractical to use while running a tournament and are thus only used for their original purpose of determining nationals qualification.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;PPG is a better choice because it incorporates tossup performance while also including PPB; however, it is very susceptible to the [[strength of schedule]] and thus should only be used when there are common opponents. PPB is more robust to this but only captures one facet of a team&amp;#039;s strength. This is the same fundamental dilemma that the [[A-value]] and [[D-value]] metrics for developed to handle, but these are impractical to use while running a tournament and are thus only used for their original purpose of determining nationals qualification.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are almost {{u|no scenarios where [[head-to-head]] record should be used}} because it double-counts the results of the match that these two teams played. [https://en.wikipedia.org/wiki/Without_loss_of_generality Without loss of generality], let&amp;#039;s imagine that team A beat team B. Besides the inherent unfairness in having any one match be worth more, it is especially unfair to team B for that to be the head-to-head game. The argument for team A winning the tiebreaker is that they won that one match; however, in this scenario it is also necessarily true that A lost at least one game to a team that B beat.&amp;lt;ref&amp;gt;Statement (a): Both team A and B have an equal number of losses &amp;#039;&amp;#039;N&amp;#039;&amp;#039;. It is known that one of the losses of team B is to team A. This means that A&amp;#039;s losses are strict subset of B&amp;#039;s losses as A cannot lose to themselves. Since A and B have an equal number of losses A has at least one loss to a team that B beat (not in B&amp;#039;s losses).&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are almost {{u|no scenarios where [[head-to-head]] record should be used}} because it double-counts the results of the match that these two teams played. [https://en.wikipedia.org/wiki/Without_loss_of_generality Without loss of generality], let&amp;#039;s imagine that team A beat team B &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but they otherwise have a tied record&lt;/ins&gt;. Besides the inherent unfairness in having any one match be worth more, it is especially unfair to team B for that to be the head-to-head game. The argument for team A winning the tiebreaker is that they won that one match; however, in this scenario it is also necessarily true that A lost at least one game to a team that B beat.&amp;lt;ref&amp;gt;Statement (a): Both team A and B have an equal number of losses &amp;#039;&amp;#039;N&amp;#039;&amp;#039;. It is known that one of the losses of team B is to team A. This means that A&amp;#039;s losses are strict subset of B&amp;#039;s losses as A cannot lose to themselves. Since A and B have an equal number of losses A has at least one loss to a team that B beat (not in B&amp;#039;s losses).&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If each team&amp;#039;s game against this common opponent was the one double-counted instead, then B would win the tiebreaker instead. Imagine another scheme where random games are double-counted until one team wins. Though straightforwardly terrible its symmetry actually gives both teams equal odds to win, which makes it clear that it is only the choice to select the head-to-head game that produces an effect in this tiebreaker.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If each team&amp;#039;s game against this common opponent was the one double-counted instead, then B would win the tiebreaker instead. Imagine another scheme where random games are double-counted until one team wins. Though straightforwardly terrible its symmetry actually gives both teams equal odds to win, which makes it clear that it is only the choice to select the head-to-head game that produces an effect in this tiebreaker.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Kevin Wang</name></author>
	</entry>
	<entry>
		<id>https://www.qbwiki.com/w/index.php?title=Tiebreaker&amp;diff=68256&amp;oldid=prev</id>
		<title>Kevin Wang: /* Tiebreaker statistics */</title>
		<link rel="alternate" type="text/html" href="https://www.qbwiki.com/w/index.php?title=Tiebreaker&amp;diff=68256&amp;oldid=prev"/>
		<updated>2025-07-14T14:32:12Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Tiebreaker statistics&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:32, 14 July 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l67&quot; &gt;Line 67:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 67:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The following are several instances in which unorthodox tiebreaking statistics were - it is not recommended that these be replicated:&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The following are several instances in which unorthodox tiebreaking statistics were - it is not recommended that these be replicated:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The 2011 [[NGCSU]] mirror of [[MUT]] broke ties using &amp;quot;quality&amp;quot; (also called &amp;quot;difficulty rating&amp;quot;), which ultimately reversed first with second and 3rd with 4th place.&amp;lt;ref&amp;gt;[https://hsquizbowl.org/forums/viewtopic.php?p=213230#p213230 Re: MUT Mirror 4/2 @ NGCSU] by [[AlphaQuizBowler]] » Sat Apr 02, 2011 5:03 pm&amp;lt;/ref&amp;gt; The metric purportedly originated from the FIRST robotics competition and was calculated as one plus the difference in score divided by total score with preference given to values closer to unity.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The 2011 [[NGCSU]] mirror of [[MUT]] broke ties using &amp;quot;quality&amp;quot; (also called &amp;quot;difficulty rating&amp;quot;), which ultimately reversed first with second and 3rd with 4th place.&amp;lt;ref&amp;gt;[https://hsquizbowl.org/forums/viewtopic.php?p=213230#p213230 Re: MUT Mirror 4/2 @ NGCSU] by [[AlphaQuizBowler]] » Sat Apr 02, 2011 5:03 pm&amp;lt;/ref&amp;gt; The metric purportedly originated from the FIRST robotics competition and was calculated as one plus the difference in score divided by total score with preference given to values closer to unity.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* Thus a score of 350-220 would yield &amp;quot;quality&amp;quot; of 1.28 and 0.72 while one of 100-95 would yield 1.03 and 0.97.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* Thus a score of 350-220 would yield &amp;quot;quality&amp;quot; of 1.28 and 0.72 while one of 100-95 would yield 1.03 and 0.97&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, with the latter winning the tiebreaker&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* The effect of this statistic was to award games to teams that won games by fewer points on average, which reversed the order expected using PPG or PPB. Despite being created to &amp;quot;promote a more cooperative spirit and improve sportsmanship,&amp;quot; it also created a perverse incentive in which teams could directly benefit by &amp;#039;&amp;#039;not&amp;#039;&amp;#039; scoring points or even intentionally getting them wrong.&amp;lt;ref&amp;gt;[https://hsquizbowl.org/forums/viewtopic.php?p=213279#p213279 Re: MUT Mirror 4/2 @ NGCSU] by [[NGTech]] » Sat Apr 02, 2011 9:44 pm&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* The effect of this statistic was to award games to teams that won games by fewer points on average, which reversed the order expected using PPG or PPB. Despite being created to &amp;quot;promote a more cooperative spirit and improve sportsmanship,&amp;quot; it also created a perverse incentive in which teams could directly benefit by &amp;#039;&amp;#039;not&amp;#039;&amp;#039; scoring points or even intentionally getting them wrong.&amp;lt;ref&amp;gt;[https://hsquizbowl.org/forums/viewtopic.php?p=213279#p213279 Re: MUT Mirror 4/2 @ NGCSU] by [[NGTech]] » Sat Apr 02, 2011 9:44 pm&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The [[2019 ICT]] accidentally made use of an alphabetical tiebreaker to seed teams going into playoffs after the schedule was not updated properly after a field expansion sponsored by LetterOne.&amp;lt;ref&amp;gt;[https://hsquizbowl.org/forums/viewtopic.php?p=356839#p356839 Re: The ICT format is awful and unfair (or: why I now play for the &amp;quot;Ann Arbor Campus, University of Michigan&amp;quot;)] by [[Important Bird Area]] » Wed Apr 10, 2019 9:26 pm&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The [[2019 ICT]] accidentally made use of an alphabetical tiebreaker to seed teams going into playoffs after the schedule was not updated properly after a field expansion sponsored by LetterOne.&amp;lt;ref&amp;gt;[https://hsquizbowl.org/forums/viewtopic.php?p=356839#p356839 Re: The ICT format is awful and unfair (or: why I now play for the &amp;quot;Ann Arbor Campus, University of Michigan&amp;quot;)] by [[Important Bird Area]] » Wed Apr 10, 2019 9:26 pm&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Kevin Wang</name></author>
	</entry>
	<entry>
		<id>https://www.qbwiki.com/w/index.php?title=Tiebreaker&amp;diff=68255&amp;oldid=prev</id>
		<title>Kevin Wang: /* Tiebreaker statistics */</title>
		<link rel="alternate" type="text/html" href="https://www.qbwiki.com/w/index.php?title=Tiebreaker&amp;diff=68255&amp;oldid=prev"/>
		<updated>2025-07-14T14:30:46Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Tiebreaker statistics&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:30, 14 July 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l71&quot; &gt;Line 71:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 71:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The [[2019 ICT]] accidentally made use of an alphabetical tiebreaker to seed teams going into playoffs after the schedule was not updated properly after a field expansion sponsored by LetterOne.&amp;lt;ref&amp;gt;[https://hsquizbowl.org/forums/viewtopic.php?p=356839#p356839 Re: The ICT format is awful and unfair (or: why I now play for the &amp;quot;Ann Arbor Campus, University of Michigan&amp;quot;)] by [[Important Bird Area]] » Wed Apr 10, 2019 9:26 pm&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The [[2019 ICT]] accidentally made use of an alphabetical tiebreaker to seed teams going into playoffs after the schedule was not updated properly after a field expansion sponsored by LetterOne.&amp;lt;ref&amp;gt;[https://hsquizbowl.org/forums/viewtopic.php?p=356839#p356839 Re: The ICT format is awful and unfair (or: why I now play for the &amp;quot;Ann Arbor Campus, University of Michigan&amp;quot;)] by [[Important Bird Area]] » Wed Apr 10, 2019 9:26 pm&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* The post&amp;#039;s title expressed its author&amp;#039;s affiliation as &amp;quot;Ann Arbor Campus, [[University of Michigan|Michigan]]&amp;quot; to take advantage of this rule. This fake name would still not have beaten [[Amherst]], which wielded its lexicographical supremacy at the tournament to receive a higher seed than [[Maryland]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* The post&amp;#039;s title expressed its author&amp;#039;s affiliation as &amp;quot;Ann Arbor Campus, [[University of Michigan|Michigan]]&amp;quot; to take advantage of this rule. This fake name would still not have beaten [[Amherst]], which wielded its lexicographical supremacy at the tournament to receive a higher seed than [[Maryland]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The [[2025 Prison Bowl]] Open mirror broke ties using the difference between the highest scorer and the team&amp;#039;s average, with preference given to teams with a smaller gap.&amp;lt;ref&amp;gt;[https://hsquizbowl.org/forums/viewtopic.php?p=407379#p407379 Re: Prison Bowl Open @ Online (7/12/2025)] by [[Stinkweed Imp]] » Thu Jul 10, 2025 9:09 pm&amp;lt;/ref&amp;gt; Team &amp;quot;Cheng Type&amp;quot; missed top bracket after losing this tiebreaker to two teams with lower PPG and fewer powers - had either PPG or PPB been used they would have been ahead of at least one team.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The [[2025 Prison Bowl]] Open &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;online &lt;/ins&gt;mirror broke ties using the difference between the highest scorer and the team&amp;#039;s average, with preference given to teams with a smaller gap.&amp;lt;ref&amp;gt;[https://hsquizbowl.org/forums/viewtopic.php?p=407379#p407379 Re: Prison Bowl Open @ Online (7/12/2025)] by [[Stinkweed Imp]] » Thu Jul 10, 2025 9:09 pm&amp;lt;/ref&amp;gt; Team &amp;quot;Cheng Type&amp;quot; missed top bracket after losing this tiebreaker to two teams with lower PPG and fewer powers - had either PPG or PPB been used they would have been ahead of at least one team.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Tiebreaker questions==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Tiebreaker questions==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Kevin Wang</name></author>
	</entry>
	<entry>
		<id>https://www.qbwiki.com/w/index.php?title=Tiebreaker&amp;diff=68254&amp;oldid=prev</id>
		<title>Kevin Wang: /* Tiebreaker games */</title>
		<link rel="alternate" type="text/html" href="https://www.qbwiki.com/w/index.php?title=Tiebreaker&amp;diff=68254&amp;oldid=prev"/>
		<updated>2025-07-14T14:30:19Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Tiebreaker games&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:30, 14 July 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l15&quot; &gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It may also be necessary to do tiebreakers when rebracketing between stages of play like prelims, playoffs, or superplayoffs. For example splitting an 8x8 [[round robin]] into equally sized upper/lower playoff brackets requires selecting four teams from each bracket, meaning a tiebreaker is necessary if there is a tie for fourth. This is quite common: if all teams have an equal chance of winning there&amp;#039;s a ~90% chance that there&amp;#039;s a tie for fourth, with the majority of those being [[circle of death|circles of death]] in which three or more teams are tied. The slightly more realistic scenario where team i has an i/(i+j) chance to beat team j has a slightly lower chance of a tie for fourth of ~75%.&amp;lt;ref&amp;gt;Value calculated empirically with the following Python code:&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It may also be necessary to do tiebreakers when rebracketing between stages of play like prelims, playoffs, or superplayoffs. For example splitting an 8x8 [[round robin]] into equally sized upper/lower playoff brackets requires selecting four teams from each bracket, meaning a tiebreaker is necessary if there is a tie for fourth. This is quite common: if all teams have an equal chance of winning there&amp;#039;s a ~90% chance that there&amp;#039;s a tie for fourth, with the majority of those being [[circle of death|circles of death]] in which three or more teams are tied. The slightly more realistic scenario where team i has an i/(i+j) chance to beat team j has a slightly lower chance of a tie for fourth of ~75%.&amp;lt;ref&amp;gt;Value calculated empirically with the following Python code:&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; # Generated with help from ChatGPT and then made less bad&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  import random&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  import random&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  from collections import Counter&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  from collections import Counter&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Kevin Wang</name></author>
	</entry>
	<entry>
		<id>https://www.qbwiki.com/w/index.php?title=Tiebreaker&amp;diff=68253&amp;oldid=prev</id>
		<title>Kevin Wang: /* Tiebreaker games */</title>
		<link rel="alternate" type="text/html" href="https://www.qbwiki.com/w/index.php?title=Tiebreaker&amp;diff=68253&amp;oldid=prev"/>
		<updated>2025-07-14T14:29:30Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Tiebreaker games&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:29, 14 July 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l24&quot; &gt;Line 24:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 24:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;             winner = random.choice([i, j])&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;             winner = random.choice([i, j])&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;             # The following line is used to weight the strength of teams by their index&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;             # The following line is used to weight the strength of teams by their index&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;             # winner = random.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;choice&lt;/del&gt;(&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[i] * &lt;/del&gt;i + &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[&lt;/del&gt;j&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;] * &lt;/del&gt;j&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;)&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;             # winner = &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;i if &lt;/ins&gt;random.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;random&lt;/ins&gt;(i + j&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;) &amp;lt; i else &lt;/ins&gt;j&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;             wins[winner] += 1&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;             wins[winner] += 1&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     sorted_wins = sorted(wins, reverse=True)&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     sorted_wins = sorted(wins, reverse=True)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Kevin Wang</name></author>
	</entry>
	<entry>
		<id>https://www.qbwiki.com/w/index.php?title=Tiebreaker&amp;diff=68252&amp;oldid=prev</id>
		<title>Kevin Wang: /* Tiebreaker questions */</title>
		<link rel="alternate" type="text/html" href="https://www.qbwiki.com/w/index.php?title=Tiebreaker&amp;diff=68252&amp;oldid=prev"/>
		<updated>2025-07-14T13:38:22Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Tiebreaker questions&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:38, 14 July 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l77&quot; &gt;Line 77:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 77:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It is possible for any game to end in a tie, either at the end of regulation gameplay or after [[protest]]s are resolved. These are always broken by entering [[overtime]] and reading additional questions, meaning that these are also the only kinds of tiebreakers with an explicit procedure outlined in the rules.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It is possible for any game to end in a tie, either at the end of regulation gameplay or after [[protest]]s are resolved. These are always broken by entering [[overtime]] and reading additional questions, meaning that these are also the only kinds of tiebreakers with an explicit procedure outlined in the rules.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;ACF rule C6 states that a sudden-death tossup is played if the game ends in a tie, with additional ones being read if there is no change in score. Addendum CX also allows for the options of using an &amp;quot;NAQT-style&amp;quot; tiebreaker or letting the match end as a tie.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;ACF rule C6 states that a sudden-death tossup is played if the game ends in a tie, with additional ones being read if there is no change in score. Addendum CX also allows for the options of using an &amp;quot;NAQT-style&amp;quot; tiebreaker or letting the match end as a tie&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, though these are rarely used&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;NAQT rule F7 outlines a three-tossup overtime period that is played in its entirety, with the affordance for more sudden-death tossups if the score remains tied.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;NAQT rule F7 outlines a three-tossup overtime period that is played in its entirety, with the affordance for more sudden-death tossups if the score remains tied.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Kevin Wang</name></author>
	</entry>
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