Difference between revisions of "Good quizbowl"

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('game-oriented' vs. 'learning-oriented' sounds like some dumb debate two people had in 2007 and no one talks that way anymore)
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'''Good quizbowl''' is a designation which refers to those [[quizbowl]] conventions, questions, and tournaments that reward teams for demonstrating differing levels of academic knowledge in a fair and consistent manner.
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'''Good quizbowl''' is a designation which refers to those [[quizbowl]] conventions, questions, and tournaments that reward teams for demonstrating differing levels of academic knowledge in a fair and consistent manner. Necessary features of good quizbowl include:
  
#Questions that primarily reward knowledge of a topic over [[speed-check|buzzer speed]], as exemplified by tossups that contain many clues arranged in rough order from most obscure to least obscure ([[pyramidality]]) and bonuses/team rounds that contain "easy", "medium", and "hard" parts.
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#Questions that consistently reward knowledge of a topic over [[speed-check|buzzer speed]], as exemplified by tossups that contain many clues arranged in rough order from most obscure to least obscure ([[pyramidality]]) and bonuses/team rounds that contain "easy", "medium", and "hard" parts.
#Tossups and bonus parts whose clues uniquely point to their desired answer or (in the case of multiple-answer bonus parts, [[common link]]s, or "name's the same" tossups) set of answers.
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#Questions whose clues uniquely point to their desired answer(s).
#A range of topics from subjects people should and do know much about to subjects that are not as well-known but nevertheless important (the collective set of these subjects is called the [[canon]]).
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#A range of topics that the target audience should and does know much about, supplemented by subjects that are not as well-known but nevertheless demonstrably important and answerable (the collective set of these subjects is sometimes called the [[canon]]).
#A distribution of questions that primarily emphasizes the academic nature of quizbowl and eschews spelling, "excess" general knowledge or [[trash]], and other "fluff".
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#A distribution of questions that primarily emphasizes the academic nature of quizbowl and eschews spelling, excess general knowledge or [[trash]], and other non-academic "fluff".
  
 
Competitions which deviate from the fairness and competitive spirit of good quizbowl by lacking the above are [[bad quizbowl]] or [[not quizbowl]].
 
Competitions which deviate from the fairness and competitive spirit of good quizbowl by lacking the above are [[bad quizbowl]] or [[not quizbowl]].

Revision as of 09:46, 2 June 2013

Good quizbowl is a designation which refers to those quizbowl conventions, questions, and tournaments that reward teams for demonstrating differing levels of academic knowledge in a fair and consistent manner. Necessary features of good quizbowl include:

  1. Questions that consistently reward knowledge of a topic over buzzer speed, as exemplified by tossups that contain many clues arranged in rough order from most obscure to least obscure (pyramidality) and bonuses/team rounds that contain "easy", "medium", and "hard" parts.
  2. Questions whose clues uniquely point to their desired answer(s).
  3. A range of topics that the target audience should and does know much about, supplemented by subjects that are not as well-known but nevertheless demonstrably important and answerable (the collective set of these subjects is sometimes called the canon).
  4. A distribution of questions that primarily emphasizes the academic nature of quizbowl and eschews spelling, excess general knowledge or trash, and other non-academic "fluff".

Competitions which deviate from the fairness and competitive spirit of good quizbowl by lacking the above are bad quizbowl or not quizbowl.

Though use of the tossup-bonus format is not essential to good quizbowl, an overwhelming majority of good quizbowl tournaments use that format.

A common fallacy among those who do not understand quizbowl theory is to confuse good quizbowl with high-difficulty quizbowl, or to consider pyramidality, however defined, as the be-all and end-all of what is good.