Difference between revisions of "Good quizbowl"

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('game-oriented' vs. 'learning-oriented' sounds like some dumb debate two people had in 2007 and no one talks that way anymore)
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'''Good quizbowl''' is a designation which refers to those [[quizbowl]] conventions, questions, and tournaments that reward teams for demonstrating differing levels of academic knowledge in a fair and consistent manner.
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{{Intro}}
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'''Good quizbowl''' is a designation which refers to [[quizbowl]] conventions, questions, and tournaments that reward teams for demonstrating differing levels of academic knowledge in a fair and consistent manner. Necessary features of good quizbowl include:
  
#Questions that primarily reward knowledge of a topic over [[speed-check|buzzer speed]], as exemplified by tossups that contain many clues arranged in rough order from most obscure to least obscure ([[pyramidality]]) and bonuses/team rounds that contain "easy", "medium", and "hard" parts.
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*Questions that consistently reward knowledge of a topic over [[speed-check|buzzer speed]], as exemplified by tossups that contain many clues arranged in rough order from most obscure to least obscure ([[pyramidality]]) and bonuses/team rounds that contain "easy", "medium", and "hard" parts
#Tossups and bonus parts whose clues uniquely point to their desired answer or (in the case of multiple-answer bonus parts, [[common link]]s, or "name's the same" tossups) set of answers.
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*Questions whose clues uniquely point to their desired answer(s) and which are written clearly
#A range of topics from subjects people should and do know much about to subjects that are not as well-known but nevertheless important (the collective set of these subjects is called the [[canon]]).
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*A range of topics that the target audience should and does know much about, supplemented by subjects that are not as well known but nevertheless demonstrably important and answerable (the [[canon]] for that level)
#A distribution of questions that primarily emphasizes the academic nature of quizbowl and eschews spelling, "excess" general knowledge or [[trash]], and other "fluff".
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*An emphasis on the academic nature of quizbowl and eschewal of questions on excess general knowledge or [[trash]], spelling, and other non-academic "fluff" (see [[Trivia]])
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*A tournament structure and management that is fair to all teams, allows all teams to play many matches, follows rules that are announced in advance, and preferably does not eliminate a team from championship contention for losing one match
  
Competitions which deviate from the fairness and competitive spirit of good quizbowl by lacking the above are [[bad quizbowl]] or [[not quizbowl]].
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Competitions which deviate from the fairness and competitive spirit of good quizbowl by lacking the above are [[bad quizbowl]] or [[Quizbowl#Formats|not quizbowl]].
  
 
Though use of the [[tossup-bonus format]] is not essential to good quizbowl, an overwhelming majority of good quizbowl tournaments use that format.
 
Though use of the [[tossup-bonus format]] is not essential to good quizbowl, an overwhelming majority of good quizbowl tournaments use that format.
  
A common fallacy among those who do not understand quizbowl theory is to confuse good quizbowl with high-difficulty quizbowl, or to consider [[pyramidality]], however defined, as the be-all and end-all of what is good.
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== Common Misconceptions about "Good Quizbowl"==
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*''Confusing good quizbowl with high-difficulty quizbowl''. "Good quizbowl" is not more inherently more difficult than bad quizbowl in terms of how many questions are answered and in what knowledge students need to answer questions and get points. In fact, good quizbowl using [[pyramidal]] tossups and bonuses should have more tossups that get answered by a wider array of teams than bad quizbowl formats that often use [[speed-check]] questions that are more likely to go dead entirely.
  
[[Category: Ideologies]][[Category: Quizbowl lingo]][[Category: Quizbowl basics]]
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*''Considering only the use of [[pyramidal]] questions to be necessary for "good quizbowl."'' Pyramidality is important, but there are other important factors to consider in a competition such as the format, seeding, and question distribution in order for it to be considered "good quizbowl." Practices such as seeding teams completely at random or grouping the top teams all in one prelim bracket are certainly [[bad quizbowl]] regardless of what questions are used.
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*''Claiming that good quizbowl moves too slowly.'' Poorly-run tournaments and ill-trained moderators in the past may have left some teams with a false impression about the speed of good quizbowl, but in general most good quizbowl tournaments now average under 30 minutes a round. As anyone who has attended the [[HSNCT]] can attest, good quizbowl can move very quickly and cover a wide range of material in a short amount of time.
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[[Category: Ideologies]]
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[[Category: Quizbowl lingo]]
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[[Category: Quizbowl basics]]
 
[[Category:Original QBWiki Page]]
 
[[Category:Original QBWiki Page]]

Revision as of 17:34, 14 December 2016

Good quizbowl is a designation which refers to quizbowl conventions, questions, and tournaments that reward teams for demonstrating differing levels of academic knowledge in a fair and consistent manner. Necessary features of good quizbowl include:

  • Questions that consistently reward knowledge of a topic over buzzer speed, as exemplified by tossups that contain many clues arranged in rough order from most obscure to least obscure (pyramidality) and bonuses/team rounds that contain "easy", "medium", and "hard" parts
  • Questions whose clues uniquely point to their desired answer(s) and which are written clearly
  • A range of topics that the target audience should and does know much about, supplemented by subjects that are not as well known but nevertheless demonstrably important and answerable (the canon for that level)
  • An emphasis on the academic nature of quizbowl and eschewal of questions on excess general knowledge or trash, spelling, and other non-academic "fluff" (see Trivia)
  • A tournament structure and management that is fair to all teams, allows all teams to play many matches, follows rules that are announced in advance, and preferably does not eliminate a team from championship contention for losing one match

Competitions which deviate from the fairness and competitive spirit of good quizbowl by lacking the above are bad quizbowl or not quizbowl.

Though use of the tossup-bonus format is not essential to good quizbowl, an overwhelming majority of good quizbowl tournaments use that format.

Common Misconceptions about "Good Quizbowl"

  • Confusing good quizbowl with high-difficulty quizbowl. "Good quizbowl" is not more inherently more difficult than bad quizbowl in terms of how many questions are answered and in what knowledge students need to answer questions and get points. In fact, good quizbowl using pyramidal tossups and bonuses should have more tossups that get answered by a wider array of teams than bad quizbowl formats that often use speed-check questions that are more likely to go dead entirely.
  • Considering only the use of pyramidal questions to be necessary for "good quizbowl." Pyramidality is important, but there are other important factors to consider in a competition such as the format, seeding, and question distribution in order for it to be considered "good quizbowl." Practices such as seeding teams completely at random or grouping the top teams all in one prelim bracket are certainly bad quizbowl regardless of what questions are used.
  • Claiming that good quizbowl moves too slowly. Poorly-run tournaments and ill-trained moderators in the past may have left some teams with a false impression about the speed of good quizbowl, but in general most good quizbowl tournaments now average under 30 minutes a round. As anyone who has attended the HSNCT can attest, good quizbowl can move very quickly and cover a wide range of material in a short amount of time.