https://www.qbwiki.com/w/index.php?title=Lame&feed=atom&action=historyLame - Revision history2024-03-28T11:27:10ZRevision history for this page on the wikiMediaWiki 1.35.1https://www.qbwiki.com/w/index.php?title=Lame&diff=52069&oldid=prevMatt Weiner at 21:54, 2 October 20212021-10-02T21:54:59Z<p></p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>While in theory an interesting way to allow teams to avoid hearing a bonus on a subdistributional area they know nothing about, the lame in practice resulted in many problems. It became an excuse to write overly hard bonuses in general, on the theory that a team could just lame an unpalatable question. It also was incompatible with modern styles of bonus writing in which the easy part or even the true topic of a bonus may not be apparent just from the bonus leadin.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>While in theory an interesting way to allow teams to avoid hearing a bonus on a subdistributional area they know nothing about, the lame in practice resulted in many problems. It became an excuse to write overly hard bonuses in general, on the theory that a team could just lame an unpalatable question. It also was incompatible with modern styles of bonus writing in which the easy part or even the true topic of a bonus may not be apparent just from the bonus leadin.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">The fundamental issue of the time added to games by preceding all 20 bonus questions with a discussion about whether the team wanted to play the bonus was never resolved.</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category: Formats]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category: Formats]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category: Trash gimmicks]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category: Trash gimmicks]]</div></td></tr>
</table>Matt Weinerhttps://www.qbwiki.com/w/index.php?title=Lame&diff=48302&oldid=prevMatt Weiner at 22:49, 23 April 20212021-04-23T22:49:00Z<p></p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category: Formats]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category: Formats]]</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[Category: Trash gimmicks]]</ins></div></td></tr>
</table>Matt Weinerhttps://www.qbwiki.com/w/index.php?title=Lame&diff=21438&oldid=prevNicholas Karas at 02:41, 29 April 20142014-04-29T02:41:29Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 02:41, 29 April 2014</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l5" >Line 5:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>While in theory an interesting way to allow teams to avoid hearing a bonus on a subdistributional area they know nothing about, the lame in practice resulted in many problems. It became an excuse to write overly hard bonuses in general, on the theory that a team could just lame an unpalatable question. It also was incompatible with modern styles of bonus writing in which the easy part or even the true topic of a bonus may not be apparent just from the bonus leadin.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>While in theory an interesting way to allow teams to avoid hearing a bonus on a subdistributional area they know nothing about, the lame in practice resulted in many problems. It became an excuse to write overly hard bonuses in general, on the theory that a team could just lame an unpalatable question. It also was incompatible with modern styles of bonus writing in which the easy part or even the true topic of a bonus may not be apparent just from the bonus leadin.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Formats<del class="diffchange diffchange-inline">]]</del></div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[Category: Formats]]</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">[[Category:Trash</del>]]</div></td><td colspan="2"> </td></tr>
</table>Nicholas Karashttps://www.qbwiki.com/w/index.php?title=Lame&diff=20069&oldid=prevZachary Yan: i guess its a format2014-03-06T18:35:03Z<p>i guess its a format</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 18:35, 6 March 2014</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>While in theory an interesting way to allow teams to avoid hearing a bonus on a subdistributional area they know nothing about, the lame in practice resulted in many problems. It became an excuse to write overly hard bonuses in general, on the theory that a team could just lame an unpalatable question. It also was incompatible with modern styles of bonus writing in which the easy part or even the true topic of a bonus may not be apparent just from the bonus leadin.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>While in theory an interesting way to allow teams to avoid hearing a bonus on a subdistributional area they know nothing about, the lame in practice resulted in many problems. It became an excuse to write overly hard bonuses in general, on the theory that a team could just lame an unpalatable question. It also was incompatible with modern styles of bonus writing in which the easy part or even the true topic of a bonus may not be apparent just from the bonus leadin.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[Category:Formats]]</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[Category:Trash]]</ins></div></td></tr>
</table>Zachary Yanhttps://www.qbwiki.com/w/index.php?title=Lame&diff=17221&oldid=prevAlex Liu: Ce2013-08-31T22:28:41Z<p>Ce</p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 22:28, 31 August 2013</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1" >Line 1:</td>
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<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The '''lame''' is a defunct<del class="diffchange diffchange-inline">? </del>[[rule variant]] used by most or all official [[TRASH]] events as well as many independent [[trash tournaments]] prior to 2010. In essence, it gives each team one opportunity per game to call "lame" on a bonus at some point before the first answer prompt and play the next bonus in the packet instead.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The '''lame''' is a <ins class="diffchange diffchange-inline">possibly </ins>defunct [[rule variant]] used by most or all official [[TRASH]] events as well as many independent [[trash tournaments]] prior to 2010. In essence, it gives each team one opportunity per game to call "lame" on a bonus at some point before the first answer prompt and play the next bonus in the packet instead.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The [[lame]] was often enhanced by the <del class="diffchange diffchange-inline">'''</del>hold<del class="diffchange diffchange-inline">'''</del>, in which, when a lame is called, the opposing team has the right to <del class="diffchange diffchange-inline">"</del>hold<del class="diffchange diffchange-inline">" </del>the skipped bonus and play it the next time they answer a tossup.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The [[lame]] was often enhanced by the <ins class="diffchange diffchange-inline">"</ins>hold<ins class="diffchange diffchange-inline">"</ins>, in which, when a lame is called, the opposing team has the right to hold the skipped bonus and play it the next time they answer a tossup.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>While in theory an interesting way to allow teams to avoid hearing a bonus on a subdistributional area they know nothing about, the lame in practice resulted in many problems. It became an excuse to write overly hard bonuses in general, on the theory that a team could just lame an unpalatable question. It also was incompatible with modern styles of bonus writing in which the easy part or even the true topic of a bonus may not be apparent just from the bonus leadin.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>While in theory an interesting way to allow teams to avoid hearing a bonus on a subdistributional area they know nothing about, the lame in practice resulted in many problems. It became an excuse to write overly hard bonuses in general, on the theory that a team could just lame an unpalatable question. It also was incompatible with modern styles of bonus writing in which the easy part or even the true topic of a bonus may not be apparent just from the bonus leadin.</div></td></tr>
</table>Alex Liuhttps://www.qbwiki.com/w/index.php?title=Lame&diff=17220&oldid=prevMatt Weiner: Created page with "The '''lame''' is a defunct? rule variant used by most or all official TRASH events as well as many independent trash tournaments prior to 2010. In essence, it giv..."2013-08-31T10:42:14Z<p>Created page with "The '''lame''' is a defunct? <a href="/w/index.php?title=Rule_variant&action=edit&redlink=1" class="new" title="Rule variant (page does not exist)">rule variant</a> used by most or all official <a href="/wiki/TRASH" title="TRASH">TRASH</a> events as well as many independent <a href="/wiki/Trash_tournaments" class="mw-redirect" title="Trash tournaments">trash tournaments</a> prior to 2010. In essence, it giv..."</p>
<p><b>New page</b></p><div>The '''lame''' is a defunct? [[rule variant]] used by most or all official [[TRASH]] events as well as many independent [[trash tournaments]] prior to 2010. In essence, it gives each team one opportunity per game to call "lame" on a bonus at some point before the first answer prompt and play the next bonus in the packet instead.<br />
<br />
The [[lame]] was often enhanced by the '''hold''', in which, when a lame is called, the opposing team has the right to "hold" the skipped bonus and play it the next time they answer a tossup.<br />
<br />
While in theory an interesting way to allow teams to avoid hearing a bonus on a subdistributional area they know nothing about, the lame in practice resulted in many problems. It became an excuse to write overly hard bonuses in general, on the theory that a team could just lame an unpalatable question. It also was incompatible with modern styles of bonus writing in which the easy part or even the true topic of a bonus may not be apparent just from the bonus leadin.</div>Matt Weiner