Protest

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Revision as of 01:20, 14 July 2013 by Jonah Greenthal (talk | contribs) (The second of those items ("should only have been prompted") is protestable under NAQT rules (and maybe others))
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In quizbowl tournaments, teams may lodge protests to dispute the acceptability of an answer to a question and request a reversal of some initial decision during the game (including the undoing of points accrued or lost as part of the original decision). It is a good quizbowl practice to allow teams to make as many protests as are needed, since editors are fallible and multiple protests may be needed to resolve ambiguities properly, but it is considered bad form to make frivolous or unnecessary protests. (In contrast, bad tournaments often limit the number of protests a team may lodge, in part because the bad questions would otherwise result in an overflow of protests and in part because bad quizbowl organizations don't trust teams to judge when they have been unjustly denied points by a question.)

Typically acceptable grounds for protesting include the following (taken/adapted from the 2012 PACE NSC rules):

  • The answer in the packet is wrong given the question and the protesting player/team gave the correct answer.
  • A tossup is sufficiently ambiguous such that, given the question text up to the point at which the player buzzed, the answer given would reasonably be accepted by an otherwise knowledgeable person without access to the answer line
  • The player gave a correct alternate name for the answer that was not included in the list of acceptable answers to the question,
  • Two or more clues pointing to contradictory answers were read out during one question and there is therefore no single correct answer
  • The moderator awarded points for an unacceptable answer
  • The player gave enough information to uniquely identify the answer, but the question required more information than is necessary
  • The question is an exact repeat of a question from a previous round (this is rarely protested in practice, since the usual procedure is simply to throw out the question as soon as a repeat is discovered and read a replacement)

The following things are usually not protestable:

  • Moderator timing decisions (i.e. "You gave the other team 6 seconds to answer instead of 5" or "The other team didn't correct its wrong answer to a right answer immediately enough")
  • The moderator accepted an answer from Team A, and Team B thinks that the acceptable answer from Team A "should only have been prompted" rather than accepted outright

Procedure

The typical procedure for lodging a protest runs as follows: Immediately after the problematic question or tossup-bonus cycle, a captain or coach will indicate their desire to lodge a protest by simply saying "Protest." The moderator will then make a small note or mark on the scoresheet next to the number of that question and say "Noted" or "Marked." At this point, the team should not explain the grounds for the protest any further. In many formats, teams may also lodge a protest after the half for any question in the first half or at the end of the game for any question in the second half.

After the game ends, if the possible changes in point totals from resolving the protest(s) could affect the outcome of the game (i.e. if the difference in point totals between the teams is lower that the possible "swing" in point changes that protest resolution could cause), the team may explain the grounds for their protest to the moderator in more detail. The moderator then relays the details to the tournament director or TD-designated resolution committee, which brings back a final ruling to the teams. If a protest is "denied," the decision(s) made during gameplay stand as-is. If a protest is "upheld," the protest-inducing gameplay is undone or reversed and replacement questions are played as needed to change the score to a final score.

In some state formats (such as IHSA), protests must be made immediately and are resolved on the spot.