Difference between revisions of "Pyramidality"

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'''Pyramidality''' is a concept in tossup-writing that states that [[clues]] should be arranged in descending order of difficulty, with the hardest information first and the easiest at the end, after the "For 10 points."  The hardest clue at the beginning of a tossup is generally called the [[leadin]], while the easiest clue at the end is called the [[giveaway]].  Clues or tossups that do not fit the pyramidal model are termed '''anti-pyramidal'''.
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'''Pyramidality''' is the concept that tossups consist of multiple [[clues]] arranged in descending order of difficulty, that is, with the hardest information first and the easiest at the end.
  
Pyramidality is fundamental to the writing of [[good quizbowl|good]] tossups that determine fairly which team knows more in a given game. [[NAQT]], [[HSAPQ]], [[PACE]], [[ACF]], and the [[National History Bowl]] all use pyramidal tossups.
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The first (hardest) clue of a pyramidal tossup is conventionally called the '''[[lead-in]]''', and the last (easiest) is called the '''[[giveaway]]'''.
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The purpose of pyramidality is to reward deeper knowledge more: a player who knows harder clues about a topic will answer a pyramidal question before a player who knows only easier clues. By applying this idea to many clues (generally five or more, depending on question length), a single question can be effectively targeted at a wide variety of player ability levels, rewarding many levels of knowledge and minimizing [[buzzer races]].
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There is often guesswork involved in determining which clues are most and least likely to be known, and the "right clue order" may vary significantly for different people. Experienced writers and editors generally do the best they can, and the results may or may not be perfect.
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Pyramidality is the defining characteristic of [[pyramidal quizbowl]] and is considered the most important determination of tossup quality. [[NAQT]], [[PACE]], [[ACF]], [[NHBB]], and tournaments considered part of [[the circuit]] use pyramidal tossups.
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==Non-pyramidality==
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Tossups that have only a single clue, or multiple clues arranged without the goal of descending difficulty, are called "non-pyramidal".
  
 
==Anti-pyramidality==
 
==Anti-pyramidality==
Anti-pyramidality stems from '''misplaced clues'''.  A misplaced clue results when the author or editor places more well-known clues before lesser-known clues in a tossup, making the tossup anti-pyramidal. For instance, a toss-up question that begins with "This author of ''The Great Gatsby''..." as the lead-in and then continues for several more lines talking about other works is anti-pyramidal by having the most well-known clue about F. Scott Fitzgerald first.
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Tossups that are supposed to be pyramidal but have one or more badly misplaced clues are called "anti-pyramidal". This term is usually used for mistakes; questions that were never supposed to be pyramidal in the first place are "non-pyramidal".
  
==Transparency and Anti-pyramidality==
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[[Transparency]] can contribute to anti-pyramidality by suggesting more about the answer than is explicitly stated in the question.
:''See article on [[Transparency]]''
 
A common form of anti-pyramidality is [[transparency]], which is the significant narrowing-down of the list of possible answers to a tossup based on non-clues such as pronouns and unspecific information. For instance, a lead-in such as "This Empress of Russia..." dramatically narrows down the scope (but does not uniquely specify in itself) what could be asked about in the question.  
 
  
 
==Internal pyramidality==
 
==Internal pyramidality==
'''Internal pyramidality''' is the idea that within a [[clue]], the sentence structure should be rewarded pyramidally; that is, with the hardest information first and the easiest last.  An internally pyramidal clue will generally state descriptions before titles and more obscure names before more famous names.
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Internal pyramidality is the idea that within a [[clue]], the sentence structure should be arranged pyramidally; that is, with the hardest information first and the easiest last.  An internally pyramidal clue will generally state descriptions before titles and more obscure names before more famous names. For instance,
 
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:Characters like Charles Bon and Thomas Sutpen appear in this author's novel ''Absalom! Absalom''.
===Example of an internally pyramidal clue===
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is an internally pyramidal clue. The same information could be rentered antipyramidally as
* "Characters like Charles Bon and Thomas Sutpen appear in this author's ''Absalom! Absalom''"
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:''Absalom! Absalom!'' by this author features characters like Thomas Sutpen and Charles Bon.
 
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In the first example, less well-known obscure characters like Charles Bon are stated before better-known characters like Thomas Sutpen, and the title (which is better known than either character name) comes last.  In the second example, the easiest information (the title) comes first and the character names come second and third (with the more obscure character's name being the latter).
===The same clue, rendered anti-pyramidally===
 
* "''Absalom! Absalom!'' by this author features characters like Thomas Sutpen and Charles Bon."
 
  
Notice that in the first example, more obscure characters like Charles Bon are stated before less obscure characters like Thomas Sutpen, while the title comes last. The second example is completely anti-pyramidal, in that the most well-known information, the title ''Absalom! Absalom'' comes before Bon or Sutpen, which are given in the wrong order of notoriety.
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==Misconceptions==
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Some critics complain that pyramidal questions are excessively long. While "excess" is subjective, pyramidal questions need not be particularly long.
  
==The pyramidal fallacy==
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Some inexperienced writers write as if long tossups are necessarily pyramidal. They are not.
  
One of the primary misunderstandings by writers and defenders of subpar tournaments is the idea that pyramidality is a sufficient, rather than necessary, condition for [[good quizbowl]]. The fact that tossups are pyramidal implies nothing about whether they are difficulty-appropriate, free of [[quizbowlese]], or well-distributed, and also says nothing about elements such as bonus structure and difficulty or tournament format. It is also apparent that many users of the "pyramidal fallacy" don't understand that "long tossups" are not necessarily "pyramidal tossups" unless they are written properly.
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==Pyramidality as a component of high-quality quizbowl==
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Pyramidality is a critical component of quality quizbowl, but only one component. Good questions are not only pyramidal but also well-written in other ways (spelling and grammar, factual accuracy, the absence of [[quizbowlese]], etc.), and quality quizbowl also entails high standards in [[bonus]] writing, [[difficulty]] control, [[tournament formats]], and other areas.
  
[[Category:Question-writing philosophies]] [[Category:Quizbowl basics]]
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[[Category:Question-writing philosophies]]
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[[Category:Quizbowl basics]]
 
[[Category:Original QBWiki Page]]
 
[[Category:Original QBWiki Page]]

Revision as of 11:50, 22 November 2017

Pyramidality is the concept that tossups consist of multiple clues arranged in descending order of difficulty, that is, with the hardest information first and the easiest at the end.

The first (hardest) clue of a pyramidal tossup is conventionally called the lead-in, and the last (easiest) is called the giveaway.

The purpose of pyramidality is to reward deeper knowledge more: a player who knows harder clues about a topic will answer a pyramidal question before a player who knows only easier clues. By applying this idea to many clues (generally five or more, depending on question length), a single question can be effectively targeted at a wide variety of player ability levels, rewarding many levels of knowledge and minimizing buzzer races.

There is often guesswork involved in determining which clues are most and least likely to be known, and the "right clue order" may vary significantly for different people. Experienced writers and editors generally do the best they can, and the results may or may not be perfect.

Pyramidality is the defining characteristic of pyramidal quizbowl and is considered the most important determination of tossup quality. NAQT, PACE, ACF, NHBB, and tournaments considered part of the circuit use pyramidal tossups.

Non-pyramidality

Tossups that have only a single clue, or multiple clues arranged without the goal of descending difficulty, are called "non-pyramidal".

Anti-pyramidality

Tossups that are supposed to be pyramidal but have one or more badly misplaced clues are called "anti-pyramidal". This term is usually used for mistakes; questions that were never supposed to be pyramidal in the first place are "non-pyramidal".

Transparency can contribute to anti-pyramidality by suggesting more about the answer than is explicitly stated in the question.

Internal pyramidality

Internal pyramidality is the idea that within a clue, the sentence structure should be arranged pyramidally; that is, with the hardest information first and the easiest last. An internally pyramidal clue will generally state descriptions before titles and more obscure names before more famous names. For instance,

Characters like Charles Bon and Thomas Sutpen appear in this author's novel Absalom! Absalom.

is an internally pyramidal clue. The same information could be rentered antipyramidally as

Absalom! Absalom! by this author features characters like Thomas Sutpen and Charles Bon.

In the first example, less well-known obscure characters like Charles Bon are stated before better-known characters like Thomas Sutpen, and the title (which is better known than either character name) comes last. In the second example, the easiest information (the title) comes first and the character names come second and third (with the more obscure character's name being the latter).

Misconceptions

Some critics complain that pyramidal questions are excessively long. While "excess" is subjective, pyramidal questions need not be particularly long.

Some inexperienced writers write as if long tossups are necessarily pyramidal. They are not.

Pyramidality as a component of high-quality quizbowl

Pyramidality is a critical component of quality quizbowl, but only one component. Good questions are not only pyramidal but also well-written in other ways (spelling and grammar, factual accuracy, the absence of quizbowlese, etc.), and quality quizbowl also entails high standards in bonus writing, difficulty control, tournament formats, and other areas.