Two more

<<<Dynamic the proposed: one team gets
outscored 30-10 for GETTING THE TOSSUP, which is supposed
to be the frickin' idea of the game, to be able to
recall information more quickly than your
opponent.>>>

Yes. I agree that you would, in this exact case, be
"down" 20 points--provided that the other team would NOT
get the tossup. But, if they did.... you're now down
FORTY points (10+30) instead of 20. So, you may be down
20 points.... but you're still 20 points better off
than you were otherwise.

Two thoughts occurred
to me, that I think might solve part of the problem
that both Doug and Shawn have raised (that there are
situations where you get "penalized" for getting a tossup):


(1) "Sinking" a bonus. The idea is similar to bonus
laming.... except that instead of hearing a new bonus, you
just move on to the next tossup. In other words, you
give up any points on that bonus, but your opponents
can't steal any points, either. 

[There would
have to be some sort of limitation to prevent a team
from "sinking" their way to victory, although the
sheer limitation on the number of points that can be
earned should be enough of a disincentive,
IMHO.]

(2) Limiting the bouncebacks. Here's another perhaps
crazy idea: what if you could steal points on your
opponents' bonus ONLY if you were trailing after the last
tossup/bonus cycle?

[This would certainly solve Shawn's
problem, though it would probably have the effect of
creating MORE upsets, rather than fewer.... which is
neither inherently good nor bad.]

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