Circuit Future and Question Writing Concerns

I'm all for circuit expansion, but I agree with Ed here.  I don't 
find that graduates try to find obscurata and minutiae to insert into 
their packets as much as undergraduates cannot tell either what 
separates a bad question from a good one or whether or not a topic is 
obscure to begin with.  Using the packets from BRRR as an example, I 
found that the teams which had dinosaurs writing tended to give me 
more reasonable packets than most of the undergraduate teams.  
It speaks volumes that Anthony de Jesus freelanced a packet which in 
my estimation was somewhere around the average packet.  That's 
right.  I'm not kidding.  Anthony de Jesus freelanced a packet which 
in my estimation was somewhere around the average packet.   Once 
again, so you realize that you're not on something (in fact, you 
might want to print this out for posterity).  Anthony 
de Jesus freelanced a packet which in my estimation was somewhere 
around the average/median difficulty.  

Aside from that little comment, I fear for what might happen if and 
when the oldest players went away completely, leaving us with the 
current undergrads.  Consider the following three undergraduate 
teams, whose BRRR packets were substandard IMO:

- Team A's members were writing for the first time, and their packet 
was full of non-standard-format tossups and bonuses because they 
hadn't really played at all, for the most part.  A representative was 
very nice, even apologetic about its packet.  The team went to work 
and got it back to me in better shape, and had it come earlier, I 
probably would have used it with a few tweaks.  At least they know 
what's expected of them in the future.

- Team B's packet, which was written by players with some experience, 
suffered not only from improperly structured tossups as have been 
discussed by Raj and Ed (starting a TU on Krakow with "This city in 
Southern Poland"), but also tossups with fewer than two uniquely 
identifying clues.  I gave a long explication of what was bad about 5 
of the 25 tossups that were submitted, and if I wanted to, I probably 
could have categorized them all in this way.  I was asked "Oh, but 
they're not THAT bad, are they?"  Eventually this team's contact 
stopped fighting, but I wonder if he will ever think about what I 
said about uniquely identifying clues, or if, since from my vantage 
point, the tournaments to which he submitted questions didn't do as 
much (if any) editing as I did (or had the luxury of not using his 
questions), he and his teammates will continue to write the way that 
they wrote, because obviously I was wrong if so many other editors 
didn't find anything wrong.

- Team C, whose writers I would venture to say were much more 
experienced, ignored difficulty completely, and, to an extent, had 
questions that suffered from the same sorts of problems that team B's 
packet did.  They also used the dreaded "it's not... but" 
construction (We could argue about this again, but I noticed that 
NAQT hasn't relied on it as much as it may have in the past, and 
that's a good thing IMO; this goes in a separate thread) three times 
in a manner that added no clues to their questions.  I asked nicely 
that, to help with my editing, they improve their questions a bit, 
without penalty nonetheless, because I felt that they could do much 
better.  Their first response was "it looks fine to me."  I 
said, "Well, it's not, but I really can't explain now.  I have lots 
to put together and edit.  I will tell you what I find wrong after 
the tournament."  After working on the packet quite a bit, I thought, 
if they think it's good enough for them, it's fine as is.  7 of the 
12 teams playing scored 100 points or fewer on it; at least four of 
them were playing against one another (so who was right here?  Hmm).  
Then when I explained what was wrong with certain questions, I was 
told, "No, you're wrong, our questions are good because they're 
original and because you write figure skating questions," and also to 
take my head, put it in a toilet, and flush.  I expect this team to 
continue to write bad questions eternally unless some new player 
decides to learn from someone else or give packet writing a go on his 
or her own.

While I'd like to think that the moral here is that if you submit 
questions to a tournament and the head editor expresses to you that 
something is wrong with your packet, in all likelihood, something is 
wrong with your packet, that isn't the complete point here.  Without 
criticism, constructive or not, teams will go on writing bad or 
patently obscure questions.  Imagine these team members who I have 
described, having not listened at all to whatever some head editor or 
team elder had to say.  Eventually they may become the new team 
elders that younger players have to listen to (if they even say 
anything) about writing questions.  If these new team elders are the 
only people that younger players listen to, they will probably not 
achieve a packet written to the best of their abilities, or even to 
10% of their abilities, unless they are motivated to improve on their 
own, and, as Roger Bhan said, the packet submission tournament will 
go the way of the dinosaur.

I've heard some appalling things about writing good questions from 
undergrads today: one being that there is never a need to write good 
questions unless one wants to impress a tournament director, and that 
this must be true because that's what his more experienced teammates 
said.  I blame them for passing this on.  Those existing dinosaurs 
(and older undergraduates where dinosaurs are absent) do play an 
integral role aside from being #1 scorers.  They should guide.  I 
thank Matt Colvin and my elder teammates very much for being around 
to tell me about pyramid structure and uniquely identifying clues, 
and to provide criticism because without their guidance I would be 
much worse off as both a player and a question writer.   I also hope 
that the younger players on my squad can thank me for listening to 
what Evelyn and I have said to them about question writing (or 
realize that we were right when everyone else at a submission 
tournament tells them that their questions suck).  

In closing, I hope that next time, before we get into another round 
of how graduate students may or may not be ruining the game, we think 
for a moment about what we would lose by taking graduate students out 
of the equation: a bulk of good question writers, possibly ACF 
itself, and guidance.  To sacrifice all of that to prevent a new team 
from losing a game by 500 points is not at all worth it, and doesn't 
necessarily prevent that from happening anyway.

J-Kel
A senior and soon-to-be grad student

This archive was generated by hypermail 2.4.0: Sat 12 Feb 2022 12:30:46 AM EST EST