I'd like to propose what I see as a remedy to the problem of poor question writing that has figured prominently in recent posts. This remedy is geared more toward packet-submission tournaments than toward NAQT, but I hope that it will still prove helpful. Now, I know jack squat about math and john squat about science. I couldn't tell you the first thing about set theory, let alone differentiate between hard clues and giveaways on it. So, as I see it, if there's no way that I could get a tossup on something (without using fraud), there's no way that I should ever write a question on it, because I'll probably end up putting easy clues at the beginning, or, even worse, including misinformation. Simply put, I'm of the opinion that in many cases, bad questions are written by people who have little or no knowledge of the topic at hand. To remedy this problem, I would propose that, ideally, players should write questions within their area of expertise. For example, a math major, especially an experienced one, will be that much more likely to write a good tossup on a math-related concept. Of course, I'm not saying that everyone who writes tossups on their area of expertise will write good tossups on that area all the time. I'm just saying that a math major is much more likely to write a good tossup on math than is a non-math major. Also, I wouldn't necessarily equate major disciplines with expertise; one can certainly know something outside of his courses of study. Basically, people should write on things of which they have real knowledge. Also, as an inexperienced player, I'm not nearly as aware of which lead-ins would be picked up by good teams (as many of the questions in Cornell's Penn Bowl packet can attest to), even if I write on things I know about. I think that experienced players will likely write better questions than will inexperienced players. However, there is no better way to improve one's question writing than experience, so young players should definitely write as much as they can, ideally with the encouragement and assistance of older players. Nevertheless, I'm well aware that having enough players to implement my proposed solution is a luxury that few programs, if any, truly have. Jason Keller and I, for example, write nearly all of Cornell's packets. So, I can definitely understand a player being obligated to write on unfamiliar topics. It's unpleasant for the question writer, and even more unpleasant for those playing on the packet. So, I'll conclude by imploring all players to actively contribute to their teams' packets so as to ease the burden of the team workhorses. As for addressing this problem in NAQT, I'm not quite as sure, but I would guess that the more employees, the better. As such, I applaud Zeke for deciding to contribute to NAQT. Hoping to have helped, Scott Francis
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