Re: Ghetto Warz (and question-writing in general)

I pretty much agree with Steve's post.  The Ghetto Warz packets were
read in the chatroom recently, the unanimous consent was that they
were pretty painful to play.  I'm not here to deride USC's editing
ability, but more to challenge some pretty blatant misconceptions of
how one should write and edit questions for a tournament.

1. Without a doubt the editor's chief job is to ensure the quality of
the questions.  If this involves drastically rewriting packets and
perhaps disappointing their authors, then so be it.  I think it's far
worse to punish all the players by letting them hear the packets
endure bad questions that could determine the outcome of matches and
the tournament.  An editor should try to use as much of a submitted
packet as he can, but has to make sure the quality is good, question
subjects are balanced, and the difficulty is consistent.  Not to sound
rude, but if you really have such an issue with your packets being
edited, perhaps you should try to work more at improving your question
writing abilities so an editor won't need to make as many changes.  If
you're willing, it's not hard to find people or sources to help out.

2. Canon expansion should be never be used as an excuse to justify
writing poor questions on overly obscure subjects that almost nobody
can expect to know.  Steve did a pretty good job of explaining that
point, but just to elaborate, while there certainly are worthy
subjects that the canon has glossed over so far, it seems that "canon
expansion" done by players who don't know have enough experience or
ability at question writing translates to "asking about insignificant
niche material that I study/enjoy, but won't be gettable by anyone
else, for the purpose of self-aggrandizement" (Chen's gloating over
his "stump the chump" medieval female writer tossup makes that example
look like a pretty clear case of the latter).  Again, while the well
thought out addition of significant subjects to the canon (preferably
through bonuses, not tossups) is always welcome, the canon is by no
means empty and bland in its current state such that it constantly
needs to be stretched out to far out corners.  After all, there has
yet to be a player or team that knows the entire contents of the
canon.

3. When writing, you can't limit yourself to only what you know.  It's
not fair to, say, literature majors who have to suffer because you
can't be bothered to write on something that's not sci-fi or preteen
lit.  It's also not fair to yourself, if you're actually playing this
game to learn things.  Perhaps the most important element of a good
packet is all-around balance in subject areas, because then the
results will show who the better team is, not whose strengths happened
to come up in bulk during the round.  If you're running a tournament
and need to cover subject areas you just completely don't understand,
either suck it up and do some research while trying to keep things
balanced or get someone who knows the subject well to help you out. 
You can always find the latter in the circuit if you ask.

Now, I hope you guys do run more tournaments in the future, but
seriously consider the above suggestions when doing so, instead of
taking the easy way out and leaving poor questions in or just writing
on your specialties.  Good luck in the future, though, and don't be
afraid or unwilling to ask for help or advice if it's needed.

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