Re: Ken from Utah, the 18-time Jeopardy champion......

The whole point of and source of fun from the game is the chance to
compete with knowledgeable players who knows the most.  Like you said,
when everybody can buzz in correctly on the first clause, that defeats
the point, so there needs to be some sort of challenge to separate who
knows more answers, or really who knows the answers earlier (hence
pyramidality).  Competition of any sort is an inherently elitist
practice, and when added to the fact that the average academic player
has a much broader knowledge base than the average person, there
really isn't any way to fulfill the point of academic competition
without the game having a learning curve.  How is this different from
every other competitive college activity?  Do you think, for example,
that anyone should be able to come in and place highly at a debate
tournament (even in extemp) without doing any background research?

However, acknowledging that the game is not for everyone does not
translate into a deliberate effort towards total exclusivity.  In
contrast to all the misinformation being spread, ACF's members and the
ACF supporters like Weiner, Sorice, and myself are all pretty much on
the record as supporting a decrease in difficulty for the sake of
accessibility.  

As Jerry alluded to in his post, Zeke publicly apologized for what was
mostly considered excessive difficulty at ACF Regionals, and toned
down the prelims of Nationals accordingly (he even posted the original
submissions online to show the editing changes, which were
consistently made to root out overly obscure answers).  Weiner,
Sorice, and myself, have all made posts on the HSQB board in criticism
of too-difficult questions, and all of us have publicly expressed
intent to keep the questions accessible and less difficult in the
tournaments we are editing this fall.  I'll probably be posting
Buzzerfest 2004 packets publicly after Chicago Open, so people can
judge for themselves whether I'm really involved in promoting some
sort of difficulty arms race.  While (as said before) there is no way
to make it so any person off the street can win without compromising
the competitive purpose of the game, there has been a very earnest
public effort to make the questions recognizable to any college level
student who has a general sense of cultural literacy.  

Though you completely dismissed Weiner's comments about working to
become better, they are key to the debate about accessibility.  While
any layman may not be able to put up a high PPG right off the bat, any
layman can become a high PPG player at ACF by reading books and doing
general research, thus fulfilling another main benefit of the game: to
learn more and become a more knowledgeable person.  ACF-style features
like packet submission, strict academic questions with a clear
distribution, and long, gradually pyramidal tossups make the format
very transparent to anyone who wants to put the effort in to improve,
and thus score more points and have more fun.  It's not as easy for
someone to exhibit the same improvement in NAQT, where even someone
who knows the academic material well can be stifled by buzzer races on
impromptu giveaway clues, puzzle-formatted questions, and
unpredictable GK and trash topics.  The fun for me, at least, comes
when I've read a book or researched a subject and can recognize what
I've studied.  It's far more rewarding to be able to do that than to
get points by winning a buzzer race when a list memory clue is
suddenly dropped or by being able to decipher the cryptic wording and
figure out which pronoun or verb part of "to be" Matt Bruce is asking
about this time.

Now I'm not saying that you have to write entire tournaments or devote
a large amount of time studying QB to enjoy ACF, but that a) those who
put the effort in will enjoy playing more, and b) those who put the
effort in will perform better than those who do not.  If you want to
beat good teams, put the effort in.  If you don't want to put the
effort in, you don't have to, but then you shouldn't complain if you
can't beat good teams.  The good teams got there through practice and
experience, and thus have earned their place above teams who have not
yet done so or chose not to do so (like any other competitive
activity).  To complain about this arrangement is ignorant; to try to
reshape the whole game in order to wipe out their efforts under a
guise of egalitarianism is childish and spiteful at best, and far more
damaging to the game than a few less-than-polite posts to the message
board.  I don't know about you, but if I had to choose, I'd much
rather retain someone who cares about the spirit of the game and
contributes his time and effort to it than someone who expects that he
should have the circuit bend to his will when he doesn't even want to
invest his effort into it.

Nobody here is acting out the strawman that only people who write
entire tournaments and do constant studying for QB should be allowed
to play.  Nobody is advocating that people who don't devote extensive
time to QB studying should be banned.  If you want to play QB but
aren't happy with your performance, there are 3 options, all of which
are up to you entirely: a) make an effort to get better (people will
be glad to encourage you), b) play casually and accept that you won't
be a top player if you don't work at it, or c) decide the game is not
for you and move on with your life.  It's really that simple.

P.S. Just for an anecdotal note, I should add that our freshmen last
year seemed to be pretty turned off by NAQT SCT sets in practice while
both enjoying and doing well on ACF Fall packets.  I should also note
that one of Princeton's best all time players, Lenny Kostovetsky, who
has never played in high school and yet managed to turn into a 40-60
PPG player as an upperclassman simply by going to many tournaments and
showing up to every practice, finds ACF-style questions a lot more
friendly and accessible than NAQT/CBI-style ones.  All it takes is
effort, not complaints.

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