Re: Best players in the country...

> 
> We have statistics from tournaments. Packet difficulty can be 
measured by
> how well teams scored on the packets. It's a fact that ACF 
Regionals was
> harder than NAQT Sectionals, and NAQT Sectionals was harder than 
ACF Fall.
> Not an opinion.

Absolute agreement. One thing that hasn't been brought up in most of 
this discussion is the fact that there's a difference between 
an "Acf" tourney and an Acf-Format tourney. Some people hear the 
letters (acronym) ACF and head for the hills. Most tourneys use the 
format, but not necesarily the difficulty level, which, as Matt and 
others have stated, differs depending on which level of competition 
you're at. Because ACF questions are written by players for other 
players, as opposed to NAQT and CBI and TRASH, which are by teams of 
writers, there is sometimes a hesitancy to repeat clues or answers 
players have heard before in practice, or at other tourneys. This 
means that some people go for more obscure subjects/topics/answers 
than are really necessary: "What? There's already a question on the 
works of Sartre? I'd better go for a more obscure author, such as 
Althusser..." Repetition is not necessarily a bad thing, if part of 
the reason quizbowl playing exists is because it's supposed to teach 
you things you didn't already know. Many teams practice on questions 
that have been used at other tourneys. Some of these questions have 
been used for years, so many people who write packets write 
questions based on the idea that they need to come up with different 
clues or topics to write on (three writes make a wrong?). Thus, a 
level of obscurity can creep in that isn't necessary. ACF's mythical 
difficulty can be traced to people who speak of ACF in hushed, 
almost sacred tones: "...and the last format of quizbowl we'll talk 
about is ACF, which is harder than..." ACF is not necessarily harder 
or more obscure than NAQT (TRASH and CBI don't enter into this 
argument, since one's based entirely on pop culture, and the other 
pursues accessibility via much less esoteric means). The big problem 
comes from trying to write a question over a subject that you're 
heard about in practice -- or in other tourneys -- a few times 
already. That means when it comes time to write the packet, some 
people go for more obscure clues or topics to make sure they don't 
repeat something someone has heard in practice already. Also, what 
may be a givaway clue for one person may be completely obscure to 
someone else. I ran OU's ACF Regionals tourney a few years ago, and 
the packets were a bit up and down, in regards to overall 
difficulty. One packet was much harder than the next, and so on. 
What I decided to do as tourney director was to go through and use 
the harder packets for play rather than the easier ones, since many 
people complain about such up-and-down difficulty levels (there were 
more "harder" ones than easy ones) at tourneys. This was anounced in 
advance at the tournament, so the teams understood what was coming. 
I found, however, that my own ideas about what was easy and hard 
were, of course, different from many people's. As an example: one 
question on Candide used Cunegonde in the first sentence -- a dead 
giveaway, in my opinion -- so I didn't use the question. After 
talking about it with some players afterwards, I found out that the 
so-called giveaway clue was nothing of the sort. I'd read Candide, 
and heard other questions that used the same clue, so I assumed 
everyone else had. Perhaps the difficulty with ACF is not the level 
of difficulty, but the perceived need to avoid duplication of 
subject matter or answers. This means some people write questions 
that are more difficult than necessary to avoid this repetition. CBI 
has used the same lead-ins for years, so why not avoid the chance of 
immediate recognition, not because a player might know the subject 
matter, but because that person's heard the question before? Also, 
if you only practice on ACF Nationals packets, it can be 
discouraging. ACF Nationals SHOULD be harder than any other 
tournament. Apart from NAQT Nationals, it's the tourney that sets 
apart those teams made up of people who've memorized lists versus 
those made up of people who've actually worked with the material. 
ACF and NAQT Nationals teams succeed not because they've read the 
encyclopedia, but because they know the material. The questions 
generally work with more detailed information, not generalities. 
Also, ACF Editors have to work with what they're given, so their own 
knowledge may not be enough to cover some areas. If the editors for 
Nationals only get stump-the-chump questions, what are they supposed 
to do? Spend enourmous amounts of time researching different 
subjects just so the topics are 50% "getable"? We can throw stats 
around all we want, but the big problem with ACF is the material 
submitted, not the format itself. A good editor has to keep 
difficulty level and obscutiy of subject material in mind the entire 
time she/he is editing, and sometimes clarity or accessibility is 
impossible, given the time restraints. I remember playing at one of 
Roger Bahn's St. Louis Opens and commenting to him that I'd gotten 
only four or five questions the entire tourney, but, damn, they were 
well written packets (Roger's writing and editing skills are way up 
there). Kentucky's team slaughtered us on a packet. Was it beause we 
were suddenly less educated than other teams? No, it was because 
they knew the subject material more than we did for the packet we 
played on. We turned around and did it to someone else the next 
match. They probably did the same to someone else. So, stop 
complaining about formats and difficulty levels and accept the fact 
that the editors have to work with what's given to them. If you want 
better ACF tourneys, stop dropping out of them and start writing 
better packets. I played on the ACF Fall tourney packets, and they 
were fantastic -- evenly written and at a difficulty level that most 
teams could compete on -- but they're supposed to be. What ACF needs 
more than anything else, is more people editing and writing 
questions. That way, more voices can work with the material to make 
sure that obscurity for obscurity's sake doesn't appear. 

David "I Heart CBI" Murphy (with due respects to Seth, who kicks 
more ass at this game than I ever have).

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