NAQT Opinion Survey Results (1 of 2)

Here's the complete results of the email survey
of current players I conducted over the past week
regarding three "issues" over which NAQT takes criticism,
and where I wanted to get a better idea of whether
player opinion was actually being reflected by the
volume of public posts or not. 80 responses were
received in total. Full text of all comments were sent to
all NAQT members.

Results are given below in
square brackets. Some players' comments did not
constitute a vote for one particular option given, and I
have interpreted as best I could -- in several
instances recording half a vote for one position and half a
vote for another.

Eric
H.

---------------

"Please begin by telling me who you are, what school you
play for, and whether you did or did not play in at
least one of the NAQT collegiate events (CCT, SCT, ICT)
during 1999/2000." 

[This was not a useful
distinction as it turned out; all but two of the 80 responses
received were from people who played in one or more of the
NAQT collegiate events this year.]

QUESTION 1:
Would you prefer that NAQT continue to use timed play
for its standard collegiate events, or switch to
untimed play, with a set number of tossups in each
match?

A. strongly prefer timed	[23 or 28.8%]
B. mildly
prefer timed	[21 or 26.2%]
C. I'm neutral		[6.5 or
8.1%]
D. mildly prefer untimed	[16.5 or 20.6%]
E.
stongly prefer untimed	[13 or 16.3%]

[At least one
person recommended sticking with timed matches for the
ICT, run directly by NAQT, but allowing host-option on
playing timed or untimed for the IFTs and
SCTs.]

Issue 2: Tossup answerability and the issue of
giveaways unrelated to the rest of the question. Please
consider this situation: an NAQT editor is confronted with
a submitted tossup question which he or she
believes will go unanswered by a majority of teams at a
given event if limited to clues relating to the actual
subject -- there exists no "giveaway" about the subject
itself that is likely to suggest the right answer to any
but a small minority of players. [Assume the editor's
judgment about this is in fact correct.] However, the
editor sees that the tossup can be made answerable by
adding, at the end, a much easier clue that jumps to
another subject area altogether. (An example taken from
recent discussion might be a tossup on the Biblical
character Gomer, given an ending like "who shares her name
with a certain resident of Mayberry.") This example
aside, assume that the actual facts are that the
question will go largely unanswered if no such clue is
added, that 90% of teams who will be present at the
event could answer the question correctly if such a
"switch-subject" giveaway is tacked on, and that in most cases it
will be answered in that case by a buzzer
race.

QUESTION 2: Which of the following comes closest to your
general opinion of such situations?

A. the
question should not be used (at least as a tossup);
tossups that the majority of teams cannot answer should
not generally be used, but neither should a
switch-subject way-easier clue be added.	[21.5 or
26.9%]

B. the question should be used, without adding a
switch-subject way-easier clue; it is fine to have tossups that
few can answer, and hooray for those few who can.
Unanswered tossups are a lesser evil than buzzer races on a
final switch-subject clue.	[19.5 or 24.4%]

C.
the question should be used, adding a switch-subject
way-easier clue to make the question answerable, even if the
most-frequent result is a buzzer race. Buzzer races on a final
switch-subject clue are a lesser evil than unanswered
tossups.		[39 or 48.8%]

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