Re: More points to address with our syst

>>I also forgot to mention that to make
scorekeepers' lives easier, teams now must have 1 of each class
instead of let's say the ability to have
 four of one.
Also, they'll be sitting in a pre-determined order
(i.e. fighters on the moderator's left, followed by the
thief, cleric, wizard to the
 right). This way there
isn't a nightmare with scorekeeping. Plus we'll be
using specialized scoresheets we already
made.<<

OK, well, first of all, the specific: making people
sit in an order determined by you and you alone is
not only unnecessarily micromanaging, it's
ludicrously restrictive. Think about what you're doing here
-- you are DIRECTING PEOPLE AS TO WHERE TO SIT, all
for the sake of maintaining this elaborate system
you've set up. Note furthermore that you're
inconveniencing PLAYERS to make SCOREKEEPERS' lives easier. This
is bass-ackwards.

Now to the general: I get
the very strong feeling, reading your posts on this
subject, that this was an idea that was invented and
implemented more or less on the fly. This is bad for several
reasons:
1) Structural changes in a tournament, especially
fundamental changes like this, should be announced at the
time the tournament is announced.
2) Any structural
change in a tournament's procedure should be thoroughly
thought through and discussed before it is announced, in
order to prevent holes being poked in it by the
community and forcing a midstream revision
3) It's
complicated. One of the greatest things in QB is its
simplicity -- all players are on an equal play footing, no
handicapping or anything, and requiring a bare minimum of
staff and calculation. Any QB tournament's procedures,
even a trash tournament, should be based around two
principles: fairness and simplicity. I think that your
character-class idea, while it may have some merit in terms of
humor value, violates both these
principles.

Edmund

This archive was generated by hypermail 2.4.0: Sat 12 Feb 2022 12:30:42 AM EST EST