CapPun thoughts

I was sitting in the room waiting for the Century
of Tunes final when I realized that I needed sleep.
As such, I have no clue who the winners are. Since
my brain isn't fried yet, I did decide to offer some
comments.


1) Questions - I still like packet submission
tournaments better, as these give people a larger variety of
strengths and weaknesses to work from. The standard example
I use here is Georgetown, which probably couldn't
have written a large number acceptable science
questions on its own for an academic tourney - the Mason
team seems to have a few favorite categories that skew
the entire tournament.

OTOH, the distribution
was standardized (there weren't huge variations in
distribution and difficulty), and people didn't have to write
questions.

2. Proofreading - I saw a few errors in the packets
I was reading - some I could skip over, some I
could not.

If you have time, it's always best to
have people playtest packets - most of the errors I
saw can be caught just by reading (I've written many
papers with errors that I would have noticed if I had
let someone else examine them - you tend to skip over
words in your own works).

3. Stealing and
sinking - Took a round or two to get used to it, but I
sort of like it; there's a new element of strategy to
it that makes the game more fun. Don't put it in
every tournament, but it's a new wrinkle that's sort of
interesting.

4. Attittude - I've tended to harp on this at
previous tournaments, and I will say that, at least in my
room, I was pleasantly surprised since it was so GREAT
- people maintained a good attitude when I made
mistakes, everyone was quite nice and friendly and people
seemed to be interested in having fun (as opposed to
winning at all costs).

YMMV, but I had a blast.

This archive was generated by hypermail 2.4.0: Sat 12 Feb 2022 12:30:43 AM EST EST