Re: CP2 Review

And Mike Burger spaketh,
saying:

<<It was distressing to get a tossup just to see
another team go ahead and get more
points.>>

Thus, of course, the definition and purpose of the
bounceback; to give all the players a crack at all the
knowledge in a packet.

<<Or, get a tossup and
then have to sink it not necessarily on the fear that
you are going to do poorly on the question, rather,
that the other team will do better. I thought it
brought an unnecessarily complicated part to the game
that was very low on reward compared to the pain
involved. And by guessing wrong, you gave the other team
fodder for answers they may not have already have
known.>>

Those are valid points, yes, in that the game is made
somewhat more complicated -- no more so, certainly, than
high-school play, and certainly no more so than variant
formats which were proposed and rejected in the planning
stages, some of which would have required that the
opposing team write down their answers. Certainly, while
the fact of sinking adds a strategic element, the
fact of bouncebacks does not, in itself, require one;
it is not unreasonable to trust in players' good
nature to resist the temptation to manipulate the rules
in what, as we all are aware, is only a
game.

Furthermore, it certainly can't be said that the fact of the
commingling of bouncebacks and sinks was in any way kept
secret; they were included prominently in every official
issue of the format. In short, every team knew what
they were getting in to.

Edmund

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