Re: Very brief D2K1 comments

In response to Mike Burger's post, I think a lot
depends on what the tournament is and why people attended
it.

Take D2K1. Without intending any disrespect to the
hosts or the victors, I don't think the outcome of the
tournament was a life or death matter, or that it was the
sort of tournament that a player or team would devote
all their free time to preparing for. Rather, I
imagine people went to it to have fun and play some
exciting games on questions they happened to
enjoy.

(For gosh sakes, they had the game show rounds at the
half and bags of chips as prizes. How cool is that?
:-))

Since this was a pack-submission event, the drudgery
involved in putting the pack together was part of the cost
of playing, while the drudgery involved in set
editing was part of the cost of running the
thing.

Back in the day, I used to edit academic tournaments
with absurdly - asininely? - detailed submission
guidelines. Seemed like a great way to make the packs as good
as they could be, except that it was also something
that many of the pack writers found to be a pain in
the ass.

I'd like to think that these
guidelines resulted in better packs and that the tradeoff
was worthwhile - I WHOLEHEARTEDLY agree that "stump
the chumps" packs defeat the purpose of having fun
playing games - but we'll never know for sure.

For
some tournaments, even some trash tournaments,
detailed point-by-point requirements are a good thing. But
necessarily all trash tournaments. Maybe someone somewhere
will have his entire weekend ruined by a quiz round
that didn't have enough baseball, football, and/or
basketball. Then again, maybe someone somewhere will nail a
Calvinball question and remember that stick forever, at
least until the next trash
tournament.

Matt
(Who occasionally submits packs to ACF
Regionals/Nationals for the sole purpose of subverting the canon even
while obeying the letter of the posted requirements.
:-))

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