Grad Students, etc.

There's some truth to what both sides are saying
here. 

It is absolutely true that posessing that
"competitive fire" will inspire some people to do whatever it
takes to improve as a player. 
And while some
players have more innate talent or HS experience than
others, players can definitely improve themselves. Having
teammates (or local rivals) that push you helps. Writing
questions helps, and so does editing questions. Those 500+
point losses can be powerful incentives to improve. I
certainly didn't start my academic competition career as a
star player, and neither did Dave (either of them.)


But if we are looking at things from an overall
"health of the circuit" perspective, there does need to
be some opportunities for younger, less-advanced
players and teams. Not everyone is going to take a string
of 500 point losses to a bunch of 6th year players
well. People are going to walk away discouraged,
whether from a belief that they are not and will never be
good enough to make it in this arena or in irritation
at the way the old pros dominate the circuit. (Yeah,
there are some great undergrads out there, but doesn't
it tell you something that the highest all-undergrad
team at NAQT ICT usually finishes around #10 or so?)
While it is true that the ordeal of running a gauntlet
of top-level opponents will 
make you stronger if
you are persistent, the circuit should also not be in
the business of the sort of "hazing" that would tend
to turn potential interested parties away. We simply
can't afford it. 
 
A novice squad playing a set
of teams at one's own skill level may not be as fast
a ticket to improvement as sparring regularly with
the titans, but it will serve to keep people and
teams interested longer. It will also allow teams to
hear and learn the different levels of clues on
tossups more often and give them a chance to work
together on bonuses more often, etc. Yes, you can do all
that in practice, but real tournament settings are
different.

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