Re: So! Deep Bench!

Hey Brian, thanks for your reply. As far as I'm
concerned, it's (a) a small issue and (b) in the past (and I
don't even remember the Ceuta issue, it might have been
another team). But I appreciate your being concerned
enough to respond--I was really more concerned with the
"no vowels" as a general pronouncement than with any
ruling in particular (I don't recall it affecting my
team), and I didn't have any problems with your
moderating in general.

In response to other comments,
I also found the "lie" conceit to be distracting--I
suppose it could work in principle, but for the most part
it was just hard to tell which clues were lies
without adding any enjoyment to the game. If the "lie"
structure is used again, it might be better for the lies to
be added in-house after packets were received, since
there might be a more coherent vision of the
intent.

Another thing (the last one I'll bring up) that's a
matter of principle rather than one of playability is
the linked tossup-bonus format--while I don't think
it affected my play, I really prefer the "luck of
the draw" of non-linked questions. Linked questions
in principle avoid the nailing-the-tossup,
zeroing-the-bonus phenomenon (I'm not sure this is really the case,
but I'll give the system the benefit of the doubt),
but my thought is that they may not be as strong a
test of general knowledge as randomized questions.
Also, they could pose a problem if a bonus or bonus
part is thrown out. Does anyone else have thoughts on
the advantages or disadvantages
thereof?

Lindsay

This archive was generated by hypermail 2.4.0: Sat 12 Feb 2022 12:30:45 AM EST EST