Difference between revisions of "Timeout"

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m (Jonah Greenthal moved page Timeouts to Timeout)
(Rewrote entirely so that the article is actually correct and stylistically appropriate)
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'''Timeouts''' are unscheduled stops to gameplay at [[Quiz Bowl]] [[Tournaments]] and are typically called by members of the playing teams or [[captain|captains]] or [[coach|coaches]] if those roles exist. They are normally used to rotate players in and out of matches. Different formats may have different rules governing timeouts and player rotation. They range in length from 30 seconds to several minutes.
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A '''timeout''' is a break in gameplay other than between sections (such as halves, or regulation and overtime). Depending on the [[rules]] in use, they can typically be called by players (sometimes only [[captain|captains]]) or [[coach|coaches]]. Teams are usually limited in their number of timeouts and the duration(s) thereof. Officials may also pause gameplay, which is generally not limited in any way but is rare.
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Again depending on rules, team-called timeouts might be used to substitute players in and/or out, for coaches (or others) to advise teams, to discuss possible protests, in hopes of stopping an opponent's momentum, or for other reasons. Officials' timeouts are usually used to review rulings, look at long answer lines carefully (especially in [[timed play]]), or verify rules.
  
 
[[Category:Quizbowl basics]]
 
[[Category:Quizbowl basics]]

Revision as of 01:59, 14 January 2018

A timeout is a break in gameplay other than between sections (such as halves, or regulation and overtime). Depending on the rules in use, they can typically be called by players (sometimes only captains) or coaches. Teams are usually limited in their number of timeouts and the duration(s) thereof. Officials may also pause gameplay, which is generally not limited in any way but is rare.

Again depending on rules, team-called timeouts might be used to substitute players in and/or out, for coaches (or others) to advise teams, to discuss possible protests, in hopes of stopping an opponent's momentum, or for other reasons. Officials' timeouts are usually used to review rulings, look at long answer lines carefully (especially in timed play), or verify rules.