Difference between revisions of "Bounceback"

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*[[GATA]] tournaments and most invitational events in Georgia
 
*[[GATA]] tournaments and most invitational events in Georgia
 
*[[PACE NSC]] (except 2021; will be discontinued in 2023)
 
*[[PACE NSC]] (except 2021; will be discontinued in 2023)
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As of 2023, GATA events may be the only regularly occurring tournaments that use bouncebacks on standard ACF/NAQT style three-part bonuses.
  
 
===College and open tournaments that used bouncebacks===
 
===College and open tournaments that used bouncebacks===

Revision as of 20:19, 22 September 2023

The term bounceback can refer to two distinct situations:

  1. the rule in which bonus parts which are answered incorrectly "bounce" to the other team, allowing them an opportunity to receive points for a bonus they do not control
  2. (rarely) the situation after a team has negged a tossup, in which the other team has the opportunity to answer


Bonuses

Bouncebacks on bonuses, also known as rebounds or steals, mean that when the team controlling a bonus misses a part, the other team is given a chance to answer the part. Bouncebacks are common in middle and high school quiz bowl, but probably used at less than a majority of tournaments, and are almost nonexistent at higher levels.

Arguments in favor of bouncebacks:

  • Teams answering very few tossups get a chance to answer some questions and possibly score some points.
  • Teams not in control of the bonus pay more attention to the bonus.
  • Teams are rewarded for knowing something their opponent does not know.
  • Teams that are very weak in a topic are encouraged to learn something about it to prevent other teams from rebounding their bonuses in that topic.

Arguments against bouncebacks:

  • They lengthen matches, especially if the moderating crew has some weak members, meaning that tournaments last longer or have fewer rounds.
  • They complicate statistics, potentially leading to a greater turnaround time for reseeding pools.
  • They change the nature of bonuses, making them less of a "bonus" for the team that answered the tossup.
  • They can lead to game strategies near the end of a game in which a team is better off not answering a tossup.
  • Teams controlling a rebounding bonus have to confer quietly to avoid giving information to the other team.

Historically, the most prominent tournament using bouncebacks has been the PACE NSC, which used them until 2022. Several states, including Illinois and Missouri, used bouncebacks at pretty much all high school tournaments before 2005, but now have tournaments both with and without them. NAQT lightning rounds are sometimes played with bouncebacks.

High school formats which use bouncebacks

As of 2023, GATA events may be the only regularly occurring tournaments that use bouncebacks on standard ACF/NAQT style three-part bonuses.

College and open tournaments that used bouncebacks

The 2009 Emergency and 2015 VCU Open experimented with bouncebacks at the open level. The field found the experience generally enjoyable. Many open tournaments tend to run long, which is the main reason bouncebacks are generally not considered at these events, but there are good arguments for bouncebacks being a more logical component of high-level gameplay than high school tournaments.

Tossups

The term less commonly refers to the ability of teams/players to answer a tossup after another team has gotten the question wrong.

While nearly all versions of quizbowl feature bouncebacks on tossups, many TV shows do not. Such programs include It's Academic.