Difference between revisions of "Good quizbowl"

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'''Good quizbowl''' is the umbrella term for two different schools of [[quizbowl]] thought, both of which have prominent proponents in the college and (to a lesser extent) high school games.  Neither school is viewed as more "correct" than the other, being seen as more of a stylistic choice, and they mainly differ over cosmetic issues such as [[tossup]] length.  Most quizbowl players, even those who primarily champion one view, recognize that the two philosophies are somewhat interdependent and hold opinions somewhere between the two extremes.
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'''Good quizbowl''' is a designation which refers to those [[quizbowl]] conventions, questions, and tournaments that reward teams for demonstrating differing levels of academic knowledge held in a fair and consistent manner.
  
==Game-oriented good quizbowl==
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#Questions that primarily reward knowledge of a topic over [[speed-check|buzzer speed]], as exemplified by tossups that contain many clues arranged in rough order from most obscure to least obscure ([[pyramidality]]) and bonuses/team rounds that contain "easy", "medium", and "hard" parts.
The central dogma of '''game-oriented good quizbowl''' states that the primary purpose of each game is to fairly differentiate which of the two opposing teams is better.
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#Tossups and bonus parts whose clues uniquely point to their desired answer or (in the case of multiple-answer bonus parts, [[common link]]s, or "name's the same" tossups) set of answers.
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#A range of topics from subjects people should and do know much about to subjects that are not as well-known but nevertheless important (the collective set of these subjects is called the [[canon]]).
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#A distribution of questions that primarily emphasizes the academic nature of quizbowl and eschews spelling, "excess" general knowledge or [[trash]], and other "fluff".
  
==Learning-oriented good quizbowl==
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Competitions which deviate from the fairness and competitive spirit of good quizbowl by lacking the above are [[bad quizbowl]] or [[not quizbowl]].
The central dogma of '''learning-oriented good quizbowl''' states that quizbowl should be primarily a meditative, cerebral experience that allows players to learn, both in breadth and in depth, about subjects which one may have some or no familiarity by reading, writing, and playing questions.
 
  
==Aspects of good quizbowl==
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Though use of the [[tossup-bonus format]] is not essential to good quizbowl, an overwhelming majority of good quizbowl tournaments use that format.
Both the game-oriented and learning-oriented schools of quizbowl thought maintain that good quizbowl contains the following:
 
  
#Questions that primarily reward knowledge of a topic over speed, as exemplified by tossups that contain many clues arranged in rough order from most obscure to least obscure (usually denoted by the term [[pyramidality]]) and bonuses that contain "easy", "medium", and "hard" parts.
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Proponents of good quizbowl sometimes divide into '''game-oriented good quizbowl''', which states that the primary purpose of each game is to fairly differentiate which of the two opposing teams is better, and '''learning-oriented good quizbowl''', which states that quizbowl should be primarily a meditative, cerebral experience that allows players to learn, both in breadth and in depth, about subjects which one may have some or no familiarity by reading, writing, and playing questions.
#Tossups and bonus parts that ask uniquely about one desired answer or (in the case of multiple-answer bonus parts or "name's the same" tossups) set of answers.
 
#Clues that are interesting, informative, and point directly to the desired answer.
 
#A range of topics from subjects people should and do know much about to subjects that are not as well-known but nevertheless important (the collective set of these subjects is called the [[canon]]).
 
#A distribution of questions that primarily emphasizes the academic nature of quizbowl and eschews spelling, "excess" general knowledge or [[trash]], and other "fluff".
 
  
 
[[Category: Ideologies]][[Category: Quizbowl lingo]]
 
[[Category: Ideologies]][[Category: Quizbowl lingo]]
 
[[Category:Original QBWiki Page]]
 
[[Category:Original QBWiki Page]]

Revision as of 20:07, 16 July 2011

Good quizbowl is a designation which refers to those quizbowl conventions, questions, and tournaments that reward teams for demonstrating differing levels of academic knowledge held in a fair and consistent manner.

  1. Questions that primarily reward knowledge of a topic over buzzer speed, as exemplified by tossups that contain many clues arranged in rough order from most obscure to least obscure (pyramidality) and bonuses/team rounds that contain "easy", "medium", and "hard" parts.
  2. Tossups and bonus parts whose clues uniquely point to their desired answer or (in the case of multiple-answer bonus parts, common links, or "name's the same" tossups) set of answers.
  3. A range of topics from subjects people should and do know much about to subjects that are not as well-known but nevertheless important (the collective set of these subjects is called the canon).
  4. A distribution of questions that primarily emphasizes the academic nature of quizbowl and eschews spelling, "excess" general knowledge or trash, and other "fluff".

Competitions which deviate from the fairness and competitive spirit of good quizbowl by lacking the above are bad quizbowl or not quizbowl.

Though use of the tossup-bonus format is not essential to good quizbowl, an overwhelming majority of good quizbowl tournaments use that format.

Proponents of good quizbowl sometimes divide into game-oriented good quizbowl, which states that the primary purpose of each game is to fairly differentiate which of the two opposing teams is better, and learning-oriented good quizbowl, which states that quizbowl should be primarily a meditative, cerebral experience that allows players to learn, both in breadth and in depth, about subjects which one may have some or no familiarity by reading, writing, and playing questions.