Re: Bounceback bonuses

One of the knocks against bonus stealing is that
it magnifies mismatches, creating more games that
are blowouts, and making the margin of games that
would be blowouts anyway even larger. The practice
reduces the relative importance of tossup play, making it
quite possible for stronger teams to play terribly (on
tossups) in a match against a weaker team and still win
handily. Upsets become a good deal less likely, especially
assuming the bonus questions are of sufficiently
challenging difficulty.

I like knowing that if I'm
going to beat an opponent I'll have to have speed as
well as sheer superior knowledge -- that I'll actually
have to stay alert and play reasonably well to win. It
must be embarrassing to play a weak team and know that
you're probably going to maintain or increase your lead
on most every tossup-bonus sequence due to
bouncebacks, whether you get the tossup or not. So what if you
risk a neg. five, if you know that most likely you'll
pick up a majority of the bonus points either way?


Obviously that wouldn't be the case in a match between
teams that are of similar strength, in which case the
bounceback wouldn't alter much -- you can of course still
have superbly exciting close matches. But there are
likely to be fewer close matches, and a great many more
of the large blowout variety that are frustrating to
the weaker party, mildly embarrassing for the
stronger one, and dull for all.

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