Re: Bounceback bonuses

To illustrate Mr. Hillemann's point, let's take
two teams in both types of matches. Team One will be
a team with a strong tossup factor, but mild bonus
conversion of about 12 PPB (four of me#). Team Two is slow
and erratic (four Matt Colvins#), but unbelievably
deep: they tend to get 25 PPB.

Match One: Gosses
vs. Colvins, no bouncebacks. Colvins get 8 TUs and 5
negs, while Gosses get 9 TUs (4 on their own plus 5
rebounds) and 1 neg (which the Colvins converted). Gosses
have 85 points, plus 108 points on boni, for a score
of 193##. Colvins get 55 on tossups, plus 200 on
boni, getting 255. Colvin leaves the room, breathing a
sigh of relief for walking away with a win after such
awful play.

Match Two: No bouncebacks. Same
tossup scores. Colvins score 255, Gosses 193, without
bouncebacks, so they have at least that much. After the eight
Colvin bonuses, (30-25)*8 = 40 possible points remain
for the Gosses, out of which they get 12/30*40 = 16.
After the Goss bonuses, there are (30-12)*9 = 162
Colvin points, out of which they get 25/30*162 = 135.
Colvins 390, Gosses 207##.

Put yourself in the
shoes of the Colvin team. In Match One, your negs were
devastating, since they resulted in an average 27 point
deficit (-5, 10 on the tossup, 12 on the bonus). In Match
Two, you can neg and still only lose 12 points (-5, 10
on the tossup, 12 on their bonus, 15 on your
bounceback). Just the fact that you should get more points on
their bonus than your opponent is
comforting.

Now consider the Goss team's predicament. On every
tossup you get without the help of a Colvin neg, you
gain on average 7 points (22-15)... which is less than
one tossup. In Match One, you lost by only 62 points,
which is the difference between the Colvins getting a
correct answer and getting a -5 (as it turns out, exactly
the difference... one more neg produces a 215-215
tie, once the Goss team factors in converting that
neg). However, once bonus bouncebacks are introduced,
the loss becomes 183. You've gone from in it to way
out of it.

One can make the argument that a
team with bonus conversion half of their opponents
shouldn't be within shouting distance, much less within one
tossup cycle of a tie. That may be so, and at
tournaments where tossups are so carefully written that the
neg factor almost never happens, oftentimes a team
will lead in tossup points and bonus points.
Nevertheless, it's never fun if rules are introduced that
violently change game outcomes, and I think that a 121
point swing is drastic enough.

Andy

# -
hypothetically speaking... "Gosses" and "Colvins" makes nice
shorthand
## - on average; obviously, no one scores
non-multiples of five in a real game

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