Important Rice Acabowl Format Update

Hey all,

After much thought and some debate, we have decided to change the
value of bonus questions for the March tournament to a maximum of 15
points per bonus question.  Because we haven't received any packets
yet, and because this format change does not alter the initial
distribution, we figured it wouldn't harm anyone to institute it.

The thought behind making bonuses worth a maximum of 15pts rather than
30pts is that the number of points currently awarded to bonuses is so
high as to almost break the game of quiz bowl.  Frankly, the members
of our organization--myself included--agree that the often wildly
uneven difficulty of bonus questions makes for unreasonable swings in
score, often awarding victories to teams who receive a lucky bonus
distribution rather than teams who possess better speed and more
knowledge.  While we agree that greater speed and knowledge will
result in more wins in the long run, the present setup allows for all
too bitter and disappointing defeats.

Currently, in NAQT play, it is possible for a team to answer 10
tossups correctly during a game and earn an average of 10pts per bonus
question, making for a total of 200pts, and yet have that matched by a
team that answers only 5 tossups but sweeps every 30pts bonus
question.  Though, admittedly, this occasionally makes games exciting
for spectators and may result in some dramatic wins for underdogs, we
don't feel such things make up for demoralizing runaway victories with
inflated final scores (where the added bonus points often belie the
true difference in skill between the teams) and last-minute defeats
caused by a well-timed Kevin Spacey bonus and an ill-timed amino acids
one.

We understand that this problem could be mitigated by doing more to
ensure that difficulty remains the same between questions.  Frankly,
though, we don't see how we could do that.  First, difficulty is very
subjective--what we consider easy, another team may consider hard;
second, assuming we could even identify questions that met a set
difficulty level, it would require too much effort on the part of
packet organizers and question writers to see that relative difficulty
remain the same across 12 or so rounds.

The easiest way to get around these problems (other than eliminating
bonuses entirely) is to make the bonus worth less.  We know that quiz
bowl is a game of speed and individual knowledge, but we also agree
that collaboration is important.  However, we also agree that bonus
points should not make up 75%(!) of all possible points as they do
now. [20q x 10pts = 200pts, 20b x 30pts = 600pts, 600pts/800pts= 75%]
 Reducing the maximum bonus total to 15pts will allow the
collaborative component of the game to be kept without making it
irrelevant.  It will also, hopefully, mitigate uneven bonus
distribution and stop teams from committing hari-kari when they've
gotten a bonus on minor Assyrian deities and the other team gets a
bonus on Civil War battles or the TV show "Friends."  [20q x 10pts =
200pts, 20b x 15pts = 300pts, 300pts/500pts = 60%]

Because bonuses will only be worth 15 and we don't want to have
fractional scores, only bonus formats in the form of 5-5-5, 15-10-5,
and 15-10 (just one 15-10) will be permitted.  Please alter your bonus
question writing accordingly.

The packet deadlines remain Feb. 15th and Mar. 1st.  We welcome
feedback on what everyone thinks about this change.  We doubt you can
convince us to have 30pts bonus tournament, but you're welcome to try;
also, if you think for whatever reason that the problems discussed can
be fixed in better ways than by making bonus values 15pts, we'd like
to hear that too.

Stephen Aslett
Rice Quiz Bowl  

P.S. Before anyone accuses us of sour grapes, we want to say that this
reform isn't due in any part to our performance at any tournament.
We've simply been thinking about it for a while and finally decided to
do something about it.

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