Solitary Quizbowl

In the interest of qb-related theory discussions, I thought I'd 
submit what I think would be a solid concept in the realm of 
quizbowl variants.  I can see it being a good idea for singles 
tournaments or for teams that are stuck in no-quiz-land.  I 
apologize in advance if someone's already attempted this and thought 
it was really lame or whatever.

One team/player is read an entire packet, with the timing of any 
buzzes (specifically on what word they buzzed) noted, along with 
whether or not the buzz was correct (duh).  With enough teams 
hearing the same packet(s), a significant amount of head-to-head 
results can be (more or less) simulated by comparing the results 
from each team's hearing to those of every other team.

As expected, a team that correctly answered a tossup at an earlier 
point/word than another would get the points for that question.  The 
actual logistics of which bonus a team gets would need to be 
decided, although giving them the next "unheard" one from the packet 
seems to make sense.  Doing head-to-head simulations could be very 
easily done with the help of a spreadsheet, and with some fancy 
formula work (paging Matt Bruce), results of these matches could be 
spat out immediately upon stats entry.

One slight problem with this idea is that, if the opp. negs, a team 
almost always waits until the end of the question before buzzing 
in.  However, since the solitary method doesn't let you know whether 
or not your opponent negged, it's quite possible that two or more 
teams neg on the same question.  To remedy this, a team that negs 
during their hearing could also be given a chance to answer after 
the question is finished.  While they'd have the advantage of 
knowing one answer that is incorrect, I believe this to be of 
negligible value, especially because, while they know their answer 
is incorrect, they do not know what their opponent negged with 
(unless the two are the same, which would be ideal).

In other words, if Team W negged at word 14 and Team X negged at 
word 19, during their simulated match, Team W would get hit with the 
neg.  If, during their hearing, Team X knew the answer by the end of 
the question, they would receive ten points and a bonus question.  
If Team X didn't know it...well, then Team W would just get a neg.

Two other nuisances come to mind in this system.  One is the obvious 
case of two teams buzzing in at what (on paper) looks like the same 
time.  I'm not sure what would be appropriate recourse in that 
case.  The other nuisance is more strategic...like, when playing a 
team that you feel doesn't know anything about a certain category, 
you may sit on an answer much longer than if you were playing a more 
capable team.  This could either cause teams to get tossups at a 
later point during their hearing than they would have in a regular 
game vs. a good team OR could have them buzzing in early with an 
incorrect answer, thereby giving the team that hardly knew that 
subject an easy -5/+10 swing during the simulated match between 
those two.  This last hypothetical could legitimately be considered 
an aspect of strategy, IMHO.

I suppose any solitary quizbowl would make "reading" the opponents 
difficult, but that's not the most reliable indicator of much of 
anything anyways.  OTOH, the fabulous concept of bragging-rights 
would take on even further meaning.  I think even bonus-laming could 
be worked into the system without much difficulty.

I think the advantages of this concept are plentiful.  Most notably, 
there is the vast amount of matchups that one could simulate through 
the use of an individual packet.  This would soften the hurt felt by 
a good team who loses to an inferior team on a packet that happens 
to be right up the inferior team's alley; the good team would still 
probably beat most of the other squads in the tournament, and losing 
one simulated match isn't nearly as bad as losing a regular match.

Taking it all into account, I think this idea, when using a few 
superbly-written pyramidal and balanced packets, would be wonderful 
for seeding-rounds of tournaments.  Moreover, teams with no 
opponents around could conceivably get their performance on a packet 
and compare it with others from around the globe.  Yeah, ok, so it's 
not quite the same as playing in a tournament, but it might be cool 
to compare results from hearings, even if just for grins.

I submit that the above concept and the resulting simulations would 
be 98+% reflective of a head-to-head matchup on those same questions 
by two participating teams, and thereby makes it a valuable (and 
viable?) concept in quizbowl.  Anyone have any comments?

Jason

P.S. I realize the above is sort of reminiscent of the program that 
David Levinson (I believe) wrote that would reward points based on 
the number of words a player needed to get a correct answer.  As 
such, it's very possible that this solitary concept has already been 
done.  If so, how'd it go?

P. P. S. Down with 5-10-15.  Up with 5-10-20-30.

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