Again, we are talking about two different things. I am talking specifically about alternate answers that are so long and esoteric that they should *not* reasonably be expected to come up (see my previous posts). ------------------------- It appears that you were attempting to solve a problem created by the timed match, whereas I was addressing the larger point of gamesmanship and question answering in general. These points are not unrelated. A rule that were written to apply to just one of the circumstances I suggested (in this case the clock killing answer) could well be applied to the other three at both timed and untimed tournaments. Such rules rely upon judgement. The answer you suggest should "not reasonably accept to come up" might yet anyway - and not always for the obvious, clock-killing reason. Furthermore - there is nothing wrong with players giving long answers to kill the clock. If the TD didn't like it, they could either not have a clock, or avoid tossup answers that lend themselves to this type of treatment. IMHO, the problem you speak of would be best addressed by quality control rather than additional rules. We should seek to avoid rules that penalize players for giving the correct answer, even if we are irritated by the manner in which they do so.
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