"running up the score"

NAQT has no policy (that I know of) on "running
up the score." [1] Eric Hillemann can more than
adequately speak of NAQT invitation policies and particular
concerns. I do have an honest question, though, independent
(I'd like to think) of my NAQT membership:

How
would a team go about running up the score? _Do_ teams
actually do that?

Intuitively, one would expect a
team always to try to maximize its bonus conversion
(extreme clock situations aside). One would also expect
that the point at which a player knows a tossup answer
is independent of who the opponent is. That appears
to leave two potential strategies:

1. Against
weaker teams, play bonuses as quickly as
possible.

(This was already known to the qb circuit as a strategy
used in some timed events where question quality led
some players to perceive that luck was a gameplay
factor. The more tossups you hear, the less likely a huge
upset will happen.)

The problem, as mentioned in
parentheses, is that while you get more scoring chances you
also hear more tossups. If the biggest criterion is
points per tossups heard, you'd get at best a small
advantage doing this.

(Yes, more tossups heard
against weaker teams may translate to greater expected
points per tossup, but I'd still expect this to be
balanced by the effect that rushing has on coming up with
the right answer to a bonus part, especially if two
teammates suggest different answers.)

2. Against
weaker teams, play tossups aggressively.

This is
the opposite of conventional wisdom. For example, if
a team knows that its opponent is weak in (say)
physics, that team will tend not to buzz in on the third
word of a physics question but rather to wait and be
sure.

Just as a longtime player, my intuition is that, while
running bonuses quickly against weak teams is a small
advantage if not a wash, aggressive buzzing against a weak
team hurts more than it helps.

I could be
wrong, but I don't think teams run up the score, nor do
I think that NAQT formula would encourage them to.
The incentive is far greater at, say, a tournament
that uses a point differential tiebreaker.

Even
as far as clock management goes, I would expect to
see adjustments for opponent quality happen far less
often than late-game, score-based clock strategy (ahead
by 100? kill the clock! behind by 100? hurry,
hurry!).

Ironically, thanks to the tried-and-true clock kill
phenomenon, having relatively less emphasis on win-loss
record appears to *reduce* the effect of the clock on
game play.

(Mind you, relative merits of timed
vs. untimed play get argued *over and over again*. I
have no interest in opening up that can of worms. NAQT
policy favors timed play for a lot of reasons that have
been covered here before. That was one of the topics
on the survey Eric did a year ago, and the results
of that survey tended to vindicate our pro-timed
policy.)

Matt

[1] There are rules about bad sportsmanship, but I
don't think anyone would confuse playing as well as you
can with bad sportsmanship. Some players argue that
clock management is itself bad sportsmanship, but I
leave that to the old, unresolvable timed-vs.-untimed
debate.

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