Bracketing

I was a little disturbed by the format TRASH
employed when they had ample skills and resources to do
better. Sure, skewed brackets are an inevitability at any
tournament where many of the teams have little or no
experience playing each other. It's no secret that it can be
tough to compare West Coast teams (including the one
who won the tournament) to the rest of the field, for
instance. However, none of the mechanisms one could use to
self-correct bracketing mistakes were used. Instead,
out-of-bracket games were preprogrammed in such a way as to
_amplify_ the bracketing mistakes. 

A similar format
is used at Trashmasters, but it is a necessary evil
at that kind of submission tournament where multiple
submissions have to be combined to make extra rounds and
therefore byes have to be predetermined. There was no
reason other than possibly time (and time constrants, on
Saturday at least, were not really an issue at this
tournament) for using this method.

The end result was
a down-to-the-wire match in Round 11 between my
team, Worst Episode Ever (3rd overall) and Shelby Foote
Soldiers, the loser of which could finish no higher than
13th. Neither of these teams deserved to play a game
where the loser was relegated to finishing 13th.


With a total of 16 rounds available, what should have
happened is more like this : 
 For rounds 1-7, each
team plays a set of games within their pre-ordained
bracket. 
 For rounds 8-14, each team, based on their
placement in rounds 1-7, are moved into a set of
even-strength pools. (There are a number of different ways to
do this. There will be one rematch total.)
 The
result will be a set of 32 comparable records, and
you've got two rounds left to pick a winner.


[Note : This method actually works better with either
30 (5x6) or 36 (6x6) or 42 (7x6) teams, in which
case there are no rematches before playoffs and
playoffs can begin after 10 rounds.]

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