Re: Division II PATH Stats (cont.)

Samer wrote: "Just because PPG's been around the
longest, though, doesn't make it _de facto_ the best
system available. I'm not saying that PATH is inherently
better than PPG; just that it has a different set of
advantages and drawbacks."

I don't think anyone would
argue that PPG is a better stat than PATH merely
because it's been around longer. In my mind, PPG does a
better job reflecting what actually happened over the
course of a tournament. It's of limited value making
comparisons between players on different teams, but it can
help show how much each individual player contributed
to his/her team's success. We need to keep in mind
the strengths and weaknesses of PPG, and to avoid
paying too much attention to it, but I think that PPG
should remain the standard measure of individual
performance in QB.

I'm also slightly wary of any
statistic that seeks to measure what a player would have
scored if he or she had had no team-mates--this is, of
course, a team activity. PPG is imperfect in comparisons
of players on different teams, but it can be
interesting and useful as a way of looking at the
contributions of players on the same team. I don't think PATH
is as useful in that respect. (And, given my qualms
with the way it's calculated, I'm not convinced that
PATH is all that effective in comparing players across
teams, which is the area in which PPG is most
deficient.)

Again, this doesn't mean that PATH is an inherently bad
idea. It's kind of interesting as a rough approximation
of how people would do if the shadow effect weren't
around, even if I do have some doubts about how it's
calculated. But I think we need to keep its many
disadvantages in mind and to avoid attaching too much
significance to it.

--edc

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