Re: Division II PATH Stats

<<True, PPG is a flawed stat, as countless
solo or near-solo teams have demonstrated in quiz
bowl, and Jerry Stackhouse in basketball, but it isn't
the TD's job to pass that kind of judgment on
players...>>

Maybe I'm missing something here, but how does using
PATH instead of PPG become any more of a "judgment on
players" than exists by the very nature of having all-star
awards in the first-place? [After all, if a TD really
wanted to, s/he could announce that all-stars would be
awarded based on TU/I ratio rather than points, or limit
them to teams finishing over .500, or
whatever.]

In any case, there is one important fact that people
should note: the higher your PPG is, the less of a
correction PATH tends to make. So, while a "category-killer"
player might make a huge difference to a person who
normally averages 10 PPG, it would make much less of a
difference to someone who is pulling down 60 PPG.


OTOH, *every* statistic has flaws, including PPG. Just
because PPG's been around the longest, though, doesn't
make it _de facto_ the best system available. I'm not
saying that PATH is inherently better than PPG; just
that it has a different set of advantages and
drawbacks.

I think PATH provides a useful basis for comparison
that other measures (like PPG) don't, so I'll continue
to use it. I'd like to see other people use it. And
I have no problems with trying out modifications
that people suggest.

--STI

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