Re: Division II thoughts

<<What the D2 players need is not
artificially easier questions but rather the chance to hear a
question out and not have it interrupted by some
sixth-year player who's heard all the chestnuts on that
answer before, thus (1) potentially ruining the fun for
all but the most hardcore and (2) ruining the value
of the question for the new team (they don't heard
the intermediate and giveaway
clues.)>>

Looking back to my first year of competition (1994-95), I
can say, in hindsight, that having at least one or
two tournaments against only JV players might have
been a better introduction than the trial-by-fire that
was my first tournament.

OTOH, back in
1994-95, I would guess that the questions then tended to
cover a smaller subset of "answer space" than they do
today.

IMO, the most important thing about DivII is the fact
that it does give people a chance to compete without
us dinosaurs. Nevertheless, I think _some_ tinkering
at the question level might be useful: while
wholesale rewrites are probably a bad idea, adding in some
easier giveaways, or toning down boni a bit (e.g.,
making 5-10-15s into 10-10-10s, reducing difficulty of
egregiously obscure questions*) might not be such a bad
idea.

--STI

(*) Example: a bonus on extremely rare diseases, or
minor battles of the War of 1812, etc. It would be
possible to edit the questions so the information is more
likely to "stick" without dumbing the questions down too
far. [From experience, I've found that some
things--especially on Qs where I'm totally clueless--just go in one
ear and out the other.]

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