In this particular case, I think we could make a case that hearing (and ability to speak) was an "essential attribute" of the game. I don't think there's any way of presenting questions visually which doesn't quantize the bits of information into blocks larger than what you get phoneme by phoneme as you hear someone reading the questions. Not to mention (although this usually isn't a big problem) a system that did reasonably well, word-by-word on a clear overhead projector, would be a large additional cost to the progams. You could probably do with a Mac SE/30 and a Proxima projector if we wrote the software ourselves. I don't know that a reasonable case could be made for vision--the rare visual questions could be skipped, and although a person might be at a disadvantage in not being able to read body language, that's not a critical game element. List and mathematical bonuses where it helps to have paper and pencil might also be an issue, although more time could be allotted to do such things with a braille writer. Nothing against deaf people, of course. Jer P.S. I just thought of this while writing: when a blind person learns math, how does he/she do the mathematical operations which heavily use a visual layout of numbers? Is there a special blind way to do algebra?
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