Re: Martin d. PGA

In this particular case, I think we could make a
case that hearing (and ability to speak) was an
"essential attribute" of the game. I don't think there's any
way of presenting questions visually which doesn't
quantize the bits of information into blocks larger than
what you get phoneme by phoneme as you hear someone
reading the questions. Not to mention (although this
usually isn't a big problem) a system that did reasonably
well, word-by-word on a clear overhead projector, would
be a large additional cost to the progams. You could
probably do with a Mac SE/30 and a Proxima projector if we
wrote the software ourselves.

I don't know that
a reasonable case could be made for vision--the
rare visual questions could be skipped, and although a
person might be at a disadvantage in not being able to
read body language, that's not a critical game
element. List and mathematical bonuses where it helps to
have paper and pencil might also be an issue, although
more time could be allotted to do such things with a
braille writer.

Nothing against deaf people, of
course. 

Jer 

P.S. I just thought of this
while writing: when a blind person learns math, how
does he/she do the mathematical operations which
heavily use a visual layout of numbers? Is there a
special blind way to do algebra?

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