Re: high school distribution

Paul Tomlinson sez:
"For example, while high
school students may have heard of Picasso and Dali, they
are much less likely to know Spanish artists like
Goya, El Greco, or Velazquez. "
" The same sort of
parallel can be made between Socrates and Husserl. Or the
Thirty Years War and the War of Jenkin's Ear.
"

Ok, this is me speaking as someone who's written
several high school tournaments over the past few years
and played in many, many more... El Greco, Goya, and
Velazquez are all easy answers for decent teams given clues
involving such things as "View of Toledo" artist born in
Crete, artist of "Disasters of War" including "3rd of
May, 1808, or Spanish court painter of "Las Meninas,"
or "the Maids of Honor."

Husserl is
definitely harder for HS kids (I probably wouldn't have
known him back then), but he could still be part of a
bonus with the clue being something about phenomenology
and _Logical Investigations_, and philosophers
somewhat akin to Husserl and influenced by him, like
Heidegger, Sartre, and Camus, come up rather often at HS
tournaments.

Kids learn next to nothing about art, music,
philosophy, and (in most cases) literature in high school,
but if they work at that stuff , they can get pretty
good pretty fast by listening to question after
question at practice and/or by memorizing lists of titles
and authors/composers/artists at home.

You
want the questions gettable, but don't tailor them to
the lowest common denominator. Questions should be
challenging; players aren't going to get any better by hearing
"Spanish artist" and thinking it's got to be either
Picasso or Dali. 

Bad teams tend to do poorly
whether the questions are hard or easy, and questions
that are very, very easy can insult good teams and
players. When I write for HS (this can be applied to
college, too, though there are fewer _bad_ teams in
college, just young ones), I write for the good teams; I
don't really care about the bad ones--they'll always
suck unless they put effort into it. Most are content
to suck, so why should I change anything? The ones
that aren't happy about their current situation tend
to try to get better. Hard work and overall good
play should be rewarded, not slothfulness and
ignorance.

Mike Wehrman

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