Re: high school distribution

<<Bad teams tend to do poorly whether the
questions are hard or easy, and questions that are very,
very easy can insult good teams and players. When I
write for HS (this can be applied to college, too,
though there are fewer _bad_ teams in college, just
young ones), I write for the good teams; I don't really
care about the bad ones--they'll always suck unless
they put effort into it. Most are content to suck, so
why should I change anything? The ones that aren't
happy about their current situation tend to try to get
better. Hard work and overall good play should be
rewarded, not slothfulness and ignorance.>>

I
am getting really tired of the attitude that lower
percentile teams don't matter, and quite honestly, if I knew
which teams got to a HS tournament that you write, I'd
tell all the "bad" teams to not go since you obviously
don't care about them and deprive you of their
money.

I've found that players will often be interested in
improving, given encouragement, and it's just a matter of
showing them the way and not treating them like crap. I
bother to talk to "bad" teams and young B teamers and
the like. Often, it's a matter of lacking in
resources such as coaching, good practice questions,
ability to go to tournaments, or decent tournaments
within driving range. But I've seen teams work at it and
go from bad to mediocre, or mediocre to average, or
average to above average, and those are reasonable goals
and should be encouraged.

The main problem is
that most of you out there are a bunch of hack writers
with no idea of aesthetics. Your definition of what is
important and worth knowing seems to be "it comes up in
quizbowl." Instead of using stock clues and cliches and list
knowledge and stuff that only people who study for quizbowl
seem to really care about. 

You know what, my
questions tend to be harder than average, I admit. They
also tend to be giant "fuck yous" to teams which rely
extensively on memorizing lists. On the other hand, at HS
tournaments, I actually talk to the "bad" teams and ask them
what they think. I am pleased that they tell me that,
unlike other tournaments, the stuff that they don't know
is presented in a way that sounds like they should
want to know about it, and I think that that desire
for knowledge extends outside the bounds of
quizbowl.

I'm tired of those people who think that a litany of
boring facts, no matter how relevant, automatically
makes it a good question. All it makes for is a
question as mediocre as a CBS sitcom, which doesn't do
anything particularly badly, but doesn't do anything
particularly well either.

Quizbowl isn't a circus, and
I'm not saying you have to write questions that think
they're more clever than Ogden Nash. On the other hand,
you don't want to write heavy, slow, long, boring
questions which put you to sleep like Hungarian
cinema.

It is possible to produce well-written easy
questions. It's just a bunch of egos who believe they can
never do wrong and blame anyone but themselves when
they neg or lose a game. And the first thing they
blame is the questions, and somehow being easy at the
end is the fault of the question. Well, if you know
so goddamn much, then you can answer the easy
questions as well as the hard ones and you can tell that
the answer is Picasso or El Greco or Dali or
Velazquez before any clue even gives you a hint of their
nationality, and you know that it's not Murillo or Zurbaran.
Assuming that a tossup is factually correct and not
misleading and you buzz and neg with an answer which is much
more obscure than what the answer turned out to be,
then the truth is you just didn't really know what the
question was asking about and you should take your neg and
like it, you bunch of jackasses.

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