Difference between revisions of "Timed play"

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Reflecting the evolution of quizbowl away from [[College Bowl]], the formerly nigh-standard practice of running games on a clock is now nearly extinct. In the early 1990s, only the most purist [[ACF]] events, such as the Georgia Tech MLK and ACF Nationals, were untimed. By the turn of the millenium, the only timed tournaments remaining were NAQT Sectionals and ICT, Stanford's [[Cardinal Classic]], [[Michigan MLK]], and [[Penn Bowl]], plus of course all [[College Bowl]]-run events.
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'''Timed''' tournaments use a clock or timer to determine the length of each half of a game. At present, [[NAQT]] is the only question provider whose rules call for timed halves - 9-minute halves for high school games; 10-minute halves for college.
  
Cardinal Classic dropped the clock starting in 2001, Penn Bowl in 2003, and MLK in 2006. Now, only the NAQT SCT and ICT are timed among quizbowl tournaments. NAQT's timing rules allow for somewhat more sanity than College Bowl's, but are still open to gamesmanship, manipulation, and games ending after 16 tossups.
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===History===
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Reflecting the evolution of quizbowl away from [[College Bowl]], the formerly nigh-standard practice of running games on a clock is now nearly extinct at the college level. In the early 1990s, only the most purist [[ACF]] events, such as the Georgia Tech MLK and ACF Nationals, were untimed. By the turn of the millenium, the only timed tournaments remaining were NAQT Sectionals and ICT, Stanford's [[Cardinal Classic]], [[Michigan MLK]], and [[Penn Bowl]], plus of course all [[College Bowl]]-run events. Cardinal Classic dropped the clock starting in 2001, Penn Bowl in 2003, and MLK in 2006. Now, only the NAQT [[SCT]] and [[ICT]] are timed among college quizbowl tournaments. NAQT's timing rules allow for somewhat more sanity than College Bowl's, but are still open to games ending with a poor moderator reading 18 or fewer tossups.
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In order to better simulate the ICT environment, [[FICHTE]] used the clock and NAQT's 2-second recognition rule.
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At the high school level, despite the official NAQT rules' call for 9-minute timed halves, most tournaments using [[IS]]-sets run untimed 20/20 rounds, which NAQT allows. The [[HSNCT]] continues to use the clock.
  
 
[[Category: Quizbowl basics]]
 
[[Category: Quizbowl basics]]
 
[[Category:Original QBWiki Page]]
 
[[Category:Original QBWiki Page]]

Revision as of 11:25, 17 July 2011

Timed tournaments use a clock or timer to determine the length of each half of a game. At present, NAQT is the only question provider whose rules call for timed halves - 9-minute halves for high school games; 10-minute halves for college.

History

Reflecting the evolution of quizbowl away from College Bowl, the formerly nigh-standard practice of running games on a clock is now nearly extinct at the college level. In the early 1990s, only the most purist ACF events, such as the Georgia Tech MLK and ACF Nationals, were untimed. By the turn of the millenium, the only timed tournaments remaining were NAQT Sectionals and ICT, Stanford's Cardinal Classic, Michigan MLK, and Penn Bowl, plus of course all College Bowl-run events. Cardinal Classic dropped the clock starting in 2001, Penn Bowl in 2003, and MLK in 2006. Now, only the NAQT SCT and ICT are timed among college quizbowl tournaments. NAQT's timing rules allow for somewhat more sanity than College Bowl's, but are still open to games ending with a poor moderator reading 18 or fewer tossups.

In order to better simulate the ICT environment, FICHTE used the clock and NAQT's 2-second recognition rule.

At the high school level, despite the official NAQT rules' call for 9-minute timed halves, most tournaments using IS-sets run untimed 20/20 rounds, which NAQT allows. The HSNCT continues to use the clock.