Difference between revisions of "Rules"
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+ | {{Rule disclaimer}} | ||
+ | {{Rules of the game}} | ||
+ | :''For the QBWiki rules, see [[QBWiki:Rules]].'' | ||
'''Rules''' refers to the policies and procedures governing gameplay at [[tournaments]]. (Sets of rules are sometimes called "formats", a usage that can create confusion with the different concept of [[tournament format]].) | '''Rules''' refers to the policies and procedures governing gameplay at [[tournaments]]. (Sets of rules are sometimes called "formats", a usage that can create confusion with the different concept of [[tournament format]].) | ||
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! [[PACE rules]] | ! [[PACE rules]] | ||
|- | |- | ||
− | ! | + | ! Regulation match length |
− | | [[timed play|timed]] with two halves of | + | | [[timed play|timed]] with two halves of 10 minutes (middle school: 9 minutes, college: 11 minutes); usually maximum 24 [[tossup-bonus cycles]]; SCT games are two 11-cycle halves |
| 20 [[tossup-bonus cycles]] | | 20 [[tossup-bonus cycles]] | ||
| 20 [[tossup-bonus cycles]] | | 20 [[tossup-bonus cycles]] | ||
Line 43: | Line 46: | ||
|- | |- | ||
! Time after recognition to answer a tossup | ! Time after recognition to answer a tossup | ||
− | | | + | | 3 seconds |
+ | | 5 seconds | ||
| 5 seconds | | 5 seconds | ||
− | |||
|- | |- | ||
− | ! <span title="That is, how long after a tossup is completed before it goes dead">Tossup "time to live"</span> | + | ! <span title="That is, how long after a tossup is completed before it goes dead">Tossup [[going dead|"time to live"]]</span> |
| 3 seconds | | 3 seconds | ||
| 5 seconds | | 5 seconds | ||
− | | | + | | 5 seconds |
|- | |- | ||
! Bonuses | ! Bonuses | ||
Line 60: | Line 63: | ||
| No | | No | ||
| No | | No | ||
− | | | + | | No (Formerly used in current format from 2010-2019 and in 2022) |
|- | |- | ||
! <span title="Unless otherwise specified by the individual bonus">Time per bonus part</span> | ! <span title="Unless otherwise specified by the individual bonus">Time per bonus part</span> | ||
− | | 5 seconds; | + | | 5 seconds; ask for an answer after 4 |
− | | 5 seconds; | + | | 5 seconds; ask for an answer after 4 |
− | | | + | | (Controlling team: 5 seconds; ask for an answer after 4<br />(Formerly) Non-controlling team: 3 seconds; no ask |
|- | |- | ||
! [[Timeouts]] | ! [[Timeouts]] | ||
| one (30 seconds) per team | | one (30 seconds) per team | ||
| one (30 seconds) per team | | one (30 seconds) per team | ||
− | | | + | | one (30 seconds) per team |
|- | |- | ||
! Substitutions | ! Substitutions | ||
| At timeouts, at halftime, or before overtime | | At timeouts, at halftime, or before overtime | ||
| At halftime or before overtime | | At halftime or before overtime | ||
− | | | + | | At halftime or before overtime |
|- | |- | ||
− | ! Overtime | + | ! [[Overtime]] |
| Three tossups without bonuses, then [[sudden death]] if necessary | | Three tossups without bonuses, then [[sudden death]] if necessary | ||
| [[Sudden death]] | | [[Sudden death]] | ||
− | | | + | | [[Sudden death]] |
|} | |} | ||
[[Category:Quizbowl basics]] | [[Category:Quizbowl basics]] |
Latest revision as of 14:20, 24 February 2025
Disclaimer: This article is about rules. Its contents are not authoritative. Please consult official rules for up-to-date information.
NAQT | gameplay rules • eligibility rules • correctness guidelines |
---|---|
ACF | gameplay rules • eligibility rules |
PACE | gameplay and eligibility rules |
The Rules of the Game
Before the game
During the game
- For the QBWiki rules, see QBWiki:Rules.
Rules refers to the policies and procedures governing gameplay at tournaments. (Sets of rules are sometimes called "formats", a usage that can create confusion with the different concept of tournament format.)
The following rule sets are in common, current nationwide use:
- NAQT rules, sometimes with modifications to the rules about timed play
- ACF rules, sometimes with the modification of adding powers
- PACE rules (by far the least common at local tournaments, but prominently used at the NSC)
The modifications mentioned are common; other modifications also occur.
Many statewide organizations, leagues, etc. have their own rules.
Comparison of common rule sets
Aspect | NAQT rules | ACF rules | PACE rules |
---|---|---|---|
Regulation match length | timed with two halves of 10 minutes (middle school: 9 minutes, college: 11 minutes); usually maximum 24 tossup-bonus cycles; SCT games are two 11-cycle halves | 20 tossup-bonus cycles | 20 tossup-bonus cycles |
Players at a time on each team | 4 | 4 | 4 |
Regular tossup value | 10 points | 10 points | 10 points |
Powers | 15 points | Not available | 20 points |
Interrupt penalties | –5 points | –5 points | Not issued |
Time after recognition to answer a tossup | 3 seconds | 5 seconds | 5 seconds |
Tossup "time to live" | 3 seconds | 5 seconds | 5 seconds |
Bonuses | 3 parts, 10 points each | 3 parts, 10 points each | 3 parts, 10 points each |
Bounceback bonuses | No | No | No (Formerly used in current format from 2010-2019 and in 2022) |
Time per bonus part | 5 seconds; ask for an answer after 4 | 5 seconds; ask for an answer after 4 | (Controlling team: 5 seconds; ask for an answer after 4 (Formerly) Non-controlling team: 3 seconds; no ask |
Timeouts | one (30 seconds) per team | one (30 seconds) per team | one (30 seconds) per team |
Substitutions | At timeouts, at halftime, or before overtime | At halftime or before overtime | At halftime or before overtime |
Overtime | Three tossups without bonuses, then sudden death if necessary | Sudden death | Sudden death |