Re: PB10: Packets in the chat room


<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>
If teams want to see examples of how not to run a
tournament, and how to squander more packets than any other
TD could possibly dream to work with, all they have
to do is think back to Penn Bowl 10. Maybe Penn
shouldn't attempt to hold a 64-team tournament if they
don't have the sufficient resources to do so, instead
of churning out the same inferior product year after
year. Sheer inertia and the opportunity to see teams
from different areas of the country are the only
reasons many teams come back. At least we got a nice
break from playing during the great packet mixup after
being hurried through a half-hour lunch on Saturday. If
Penn had put half as much time into editing the
questions as they did in making computer graphics and
pretty typesetting, maybe it would have been a good
tournament. Our team only got through 15-16 questions in
several rounds because the the questions weren't edited
properly for a timed tournament - too much unnecessary
verbiage and long bonus intros. At least in an untimed
format, you're guaranteed to get through 20 tossups and
bonuses. But, hey, it's penn bowl, so no one expects a
decent product
anymore.
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I haven't seen a more brazen criticism of a
tournament.

I ask the question; have you ever edited a
tournament this big before? What kind of product can one
expect when running a tournament this large? Can your
expectations of this tournament be up to the standard of a
small tournament? 

Lets give a little license to
the folks from Penn. I have no doubt that they did
their best at providing a good product. Certainly the
packet mixup was a problem, but it was a mistake common
to many tournaments. Most times, it is unavoidable
in relation to a large tournament.

Computer
Graphics and type-setting take 10 minutes of one's time -
it is not at all time
consuming.

Additionally, in our experience, none of our rounds heard less
than 18 tossups, and in only 2 cases, we heard 19
tossups. In two other instances, we heard all 28 tossups.
Finally, in all of our rounds, both teams combined never
scored less than 300 points, and in most cases teams
scored over 400 points. In rounds we scored both scored
less than 300 points, we both had poor bonus
conversion.

For you to make the accusation that Penn did not take
the time or effort to edit packets, or make an
attempt to edit the packets to proper length is baseless.
What do you know about the original packets submitted?
How do you know how much effort they put in? You
assume too much. Its also insulting to a team I respect
for its effort in organizing a tournament of this
size, to which some lessons we will take to heart this
coming April.

Finally, and most importantly, it
is not Penn's fault for having poor questions - it
is the responsibility of the question writers to
provide questions that fit timed tournaments and provide
quality questions, not the question editors. If you
submit bad questions, and everyone else submits bad
questions, editing can only do so much to improve the
situation. The blame, therefore, rests primarily on us, for
continualy providing poor questions for packet-submission
tournaments. If you felt the questions were poor to begin
with, look at yourselves and see where you can improve.
It will help a lot in future Penn Bowls and in other
packet submission
tournaments.

Sincerely,

Jason Paik
Washington University in St. Louis

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