Difference between revisions of "MAGNI"

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'''MAGNI''' was a regular-difficulty, non-packet-submission tournament written for use in October 2011.  
 
'''MAGNI''' was a regular-difficulty, non-packet-submission tournament written for use in October 2011.  
  
The project was a 14-packet collaboration between [[UCSD]] ([[Auroni Gupta]], [[Chris Chiego]], Vicky Hwang, Rohan Mehta, Peicong Dong, Andrew Honda), [[Yale]] ([[Matt Jackson]], [[John Lawrence]], [[Kevin Koai]]) and [[Jerry Vinokurov]]. Named as a tongue-in-cheek reference to the lack of a successor to [[THUNDER]] II, MAGNI was written with the intention of being appropriate for teams at all levels and enforced a strict length limit of seven lines on all tossups.
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The project was a 14-packet collaboration between [[UCSD]] ([[Auroni Gupta]], [[Chris Chiego]], Vicky Hwang, Rohan Mehta, Peicong Dong, Andrew Honda), [[Yale]] ([[Matt Jackson]], [[John Lawrence]], [[Kevin Koai]]) and [[Jerry Vinokurov]]. Named as a tongue-in-cheek reference to the lack of a successor to [[THUNDER]] II, MAGNI was written with the intention of being appropriate for teams at all levels and enforced a strict length limit of seven lines on all tossups. Though the set was largely well-received among the 104 teams that played it at ten sites, major critiques of the set included a reticence with pronouns that confused players, frequent grammatical errors, and hard bonus parts that were systematically very hard.
  
 
[[Category:Tournaments]][[Category:UCSD]][[Category:Yale]]
 
[[Category:Tournaments]][[Category:UCSD]][[Category:Yale]]

Revision as of 14:28, 6 December 2011

MAGNI was a regular-difficulty, non-packet-submission tournament written for use in October 2011.

The project was a 14-packet collaboration between UCSD (Auroni Gupta, Chris Chiego, Vicky Hwang, Rohan Mehta, Peicong Dong, Andrew Honda), Yale (Matt Jackson, John Lawrence, Kevin Koai) and Jerry Vinokurov. Named as a tongue-in-cheek reference to the lack of a successor to THUNDER II, MAGNI was written with the intention of being appropriate for teams at all levels and enforced a strict length limit of seven lines on all tossups. Though the set was largely well-received among the 104 teams that played it at ten sites, major critiques of the set included a reticence with pronouns that confused players, frequent grammatical errors, and hard bonus parts that were systematically very hard.